Red Orchestra krytyczny błąd


(Recive1) #1

Witam

Gdy mój kolega gra z 5 min w Red Orchestre to wyskakuje mu taki błąd :

Build RedOrchestra_Build_[2005-11-27_10.48]

OS: Windows XP 5.1 (Build: 2600)

CPU: AuthenticAMD PentiumPro-class processor @ 1669 MHz with 1023MB RAM

Video: HIGHTECH EXCALIBUR RADEON 9550SE Series (6631)

General protection fault!

History: UObject::Serialize <- UObject::GetFullName <- AActor::Serialize <- FOctreeNode::ActorPointCheck <- FOctreeNode::ActorPointCheck <- FOctreeNode::ActorPointCheck <- FOctreeNode::ActorPointCheck <- FOctreeNode::ActorPointCheck <- FOctreeNode::ActorPointCheck <- FOctreeNode::ActorPointCheck <- FOctreeNode::ActorPointCheck <- FOctreeNode::ActorPointCheck <- FOctreeNode::ActorPointCheck <- FOctreeNode::ActorPointCheck <- FCollisionOctree::ActorPointCheck <- ALevelInfo::GetPhysicsVolume <- AActor::SetZone <- ULevel::SpawnActor <- (MuzzleFlash3rdSVT) <- UObject:rocessEvent <- (G43ScopedAttachment RO-Odessa.G43ScopedAttachment, Function ROEngine.ROWeaponAttachment.PostBeginPlay) <- ULevel::SpawnActor <- (G43ScopedAttachment) <- InitialClientActor <- UActorChannel::ReceivedBunch <- (Actor None) <- UChannel::ReceivedSequencedBunch <- Direct <- UChannel::ReceivedRawBunch <- DispatchDataToChannel <- BunchData <- UNetConnection::ReceivedPacket <- UNetConnection::ReceivedRawPacket <- UTcpNetDriver::TickDispatch <- UpdatePreNet <- ULevel::Tick <- (NetMode=3) <- TickLevel <- UGameEngine::Tick <- Level Odessa: Wybrzeże M. Czarnego, 10-04-1944. <- UpdateWorld <- MainLoop <- FMallocWindows::Free <- FMallocWindows::Realloc <- 4C576C61 0 FArray <- FArray::Realloc <- 0*2 <- FMallocWindows::Free

Prosze o pomoc