STerowniki do Intel GMA X4500MHD


(Adampigan) #1

WItam poszukuję sterowników do tej karty graficznej, szukałem na stronie Intela ale jakoś nie mogę znaleźć.


(Jacek Bydgoszcz) #2

Jeżeli to laptop to szukaj na stronie producenta.


(Adampigan) #3

No tak ale nie moge tam odnaleźć tego modelu jak ściągne sterownik i próbuje go zainstalować to wyskakuje mi błąd żę niezgodny z moją kartą


(MaRa) #4

Do laptopów też są na stronie Intela

Intel.com - Support&downloads - Drivers and downloads.

To będą 4 series http://downloadcenter.intel.com/SearchR ... amilyId=39


(Adampigan) #5

Kiedy próbuje zainstalować dany sterownik wywala mi komunikat : "Poprawność instalowanego sterownika nie została sprawdzona dla tego komputera. Uzyskaj odpowiedni sterownik od producenta komputera" :confused:

Mój laptop to sony Waio to znaczy że muszę szukać sterów na stronie Sony?


(Jacek Bydgoszcz) #6

Tak Podaj dokładny model laptopa i system jaki masz.


(Adampigan) #7

VIsta 64-bit Model VGN-CS215J Znalazłem sterowniki ale z datąz początku 2009r. a potrzebowałbym nowszych


(Jacek Bydgoszcz) #8

Nowszych nie ma.


(Adampigan) #9

To poradźcie mi proszę w jednym wiem że ta karta grafiki to nie rewelacja ale sprawdzałem i powinna na moim kompie pójść quake wars et niestety wywala mi błąd

.

.loading binary 'generated/declb/surfacetypes/texturesheets/valley/valley08.stmapb'

...loading binary 'generated/declb/surfacetypes/texturesheets/valley/valley_assault_bridge.stmapb'

...loading binary 'generated/declb/surfacetypes/texturesheets/valley/valley_jetty.stmapb'

...loading binary 'generated/declb/surfacetypes/texturesheets/valley/valley_wall_1.stmapb'

...loading binary 'generated/declb/surfacetypes/texturesheets/valley/valley_wall_2.stmapb'

...loading binary 'generated/declb/surfacetypes/texturesheets/valley/valley_wall_3.stmapb'

...loading binary 'generated/declb/surfacetypes/texturesheets/valley/valley_wall_4.stmapb'

...loading binary 'generated/declb/surfacetypes/texturesheets/valley/valley_wall_5.stmapb'

...loading binary 'generated/declb/surfacetypes/texturesheets/valley/valley_wall_6.stmapb'

...loading binary 'generated/declb/surfacetypes/texturesheets/valley/valley_wall_7.stmapb'

...loading binary 'generated/declb/surfacetypes/texturesheets/volcano/doors_details.stmapb'

...loading binary 'generated/declb/surfacetypes/texturesheets/volcano/walls_trims.stmapb'

...loading binary 'generated/declb/renderprogs/atmosphere.rprogb'

...loading binary 'generated/declb/renderprogs/coverage.rprogb'

...loading binary 'generated/declb/renderprogs/depth.rprogb'

...loading binary 'generated/declb/renderprogs/foglights.rprogb'

...loading binary 'generated/declb/renderprogs/heathaze.rprogb'

...loading binary 'generated/declb/renderprogs/imposters.rprogb'

...loading binary 'generated/declb/renderprogs/occlusion.rprogb'

...loading binary 'generated/declb/renderprogs/portals.rprogb'

...loading binary 'generated/declb/renderprogs/renderbindings.rprogb'

...loading binary 'generated/declb/renderprogs/sfx.rprogb'

...loading binary 'generated/declb/renderprogs/sfx2.rprogb'

...loading binary 'generated/declb/renderprogs/shadow.rprogb'

...loading binary 'generated/declb/renderprogs/skies.rprogb'

...loading binary 'generated/declb/renderprogs/stuff.rprogb'

...loading binary 'generated/declb/renderprogs/trivial.rprogb'

...loading binary 'generated/declb/renderprogs/water.rprogb'

...loading binary 'generated/declb/renderprogs/game/railgunscope.rprogb'

...loading binary 'generated/declb/renderprogs/game/sniperscope.rprogb'

...loading binary 'generated/declb/renderprogs/interaction/basic.rprogb'

...loading binary 'generated/declb/renderprogs/interaction/basic_alphatest.rprogb'

...loading binary 'generated/declb/renderprogs/interaction/basic_detail.rprogb'

...loading binary 'generated/declb/renderprogs/interaction/basic_detailwm.rprogb'

...loading binary 'generated/declb/renderprogs/interaction/foliage.rprogb'

...loading binary 'generated/declb/renderprogs/interaction/parallax.rprogb'

...loading binary 'generated/declb/renderprogs/interaction/self_illum.rprogb'

...loading binary 'generated/declb/renderprogs/interaction/separate_depth.rprogb'

...loading binary 'generated/declb/renderprogs/interaction/strogg.rprogb'

...loading binary 'generated/declb/renderprogs/interaction/translucent.rprogb'

...loading binary 'generated/declb/renderprogs/megatexture/ambient.rprogb'

...loading binary 'generated/declb/renderprogs/megatexture/glslambient.rprogb'

...loading binary 'generated/declb/renderprogs/megatexture/glslinteraction.rprogb'

...loading binary 'generated/declb/renderprogs/megatexture/interaction.rprogb'

...loading binary 'generated/declb/renderprogs/postprocess/glare.rprogb'

...loading binary 'generated/declb/renderprogs/skinning/skinning_matrix.rprogb'

...loading binary 'generated/declb/imposters/imposters.impb'

...loading binary 'generated/declb/localization/locstr/default.locstrb'

...loading binary 'generated/declb/localization/locstr/engine/keys.locstrb'

...loading binary 'generated/declb/localization/locstr/engine/misc.locstrb'

...loading binary 'generated/declb/localization/locstr/engine/sdnet.locstrb'

...loading binary 'generated/declb/localization/locstr/game/achievements.locstrb'

...loading binary 'generated/declb/localization/locstr/game/chat_gdf.locstrb'

...loading binary 'generated/declb/localization/locstr/game/chat_gdf_bot.locstrb'

...loading binary 'generated/declb/localization/locstr/game/chat_strogg.locstrb'

...loading binary 'generated/declb/localization/locstr/game/chat_strogg_bot.locstrb'

...loading binary 'generated/declb/localization/locstr/game/classes.locstrb'

...loading binary 'generated/declb/localization/locstr/game/default.locstrb'

...loading binary 'generated/declb/localization/locstr/game/intros.locstrb'

...loading binary 'generated/declb/localization/locstr/game/loadtips.locstrb'

...loading binary 'generated/declb/localization/locstr/game/obituaries.locstrb'

...loading binary 'generated/declb/localization/locstr/game/ranks.locstrb'

...loading binary 'generated/declb/localization/locstr/game/rewards.locstrb'

...loading binary 'generated/declb/localization/locstr/game/tasks.locstrb'

...loading binary 'generated/declb/localization/locstr/game/tooltips.locstrb'

...loading binary 'generated/declb/localization/locstr/game/votes.locstrb'

...loading binary 'generated/declb/localization/locstr/game/tasks/solo_aggressor.locstrb'

...loading binary 'generated/declb/localization/locstr/game/tasks/solo_all.locstrb'

...loading binary 'generated/declb/localization/locstr/game/tasks/solo_common.locstrb'

...loading binary 'generated/declb/localization/locstr/game/tasks/solo_constructor.locstrb'

...loading binary 'generated/declb/localization/locstr/game/tasks/solo_covertops.locstrb'

...loading binary 'generated/declb/localization/locstr/game/tasks/solo_engineer.locstrb'

...loading binary 'generated/declb/localization/locstr/game/tasks/solo_fieldops.locstrb'

...loading binary 'generated/declb/localization/locstr/game/tasks/solo_gdf.locstrb'

...loading binary 'generated/declb/localization/locstr/game/tasks/solo_infiltrator.locstrb'

...loading binary 'generated/declb/localization/locstr/game/tasks/solo_medic.locstrb'

...loading binary 'generated/declb/localization/locstr/game/tasks/solo_oppressor.locstrb'

...loading binary 'generated/declb/localization/locstr/game/tasks/solo_soldier.locstrb'

...loading binary 'generated/declb/localization/locstr/game/tasks/solo_strogg.locstrb'

...loading binary 'generated/declb/localization/locstr/game/tasks/solo_technician.locstrb'

...loading binary 'generated/declb/localization/locstr/guis/admin.locstrb'

...loading binary 'generated/declb/localization/locstr/guis/bindings.locstrb'

...loading binary 'generated/declb/localization/locstr/guis/game.locstrb'

...loading binary 'generated/declb/localization/locstr/guis/global.locstrb'

...loading binary 'generated/declb/localization/locstr/guis/hud.locstrb'

...loading binary 'generated/declb/localization/locstr/guis/limbo.locstrb'

...loading binary 'generated/declb/localization/locstr/guis/mainmenu.locstrb'

...loading binary 'generated/declb/localization/locstr/guis/maps.locstrb'

...loading binary 'generated/declb/localization/locstr/maps/area22.locstrb'

...loading binary 'generated/declb/localization/locstr/maps/ark.locstrb'

...loading binary 'generated/declb/localization/locstr/maps/canyon.locstrb'

...loading binary 'generated/declb/localization/locstr/maps/island.locstrb'

...loading binary 'generated/declb/localization/locstr/maps/locations.locstrb'

...loading binary 'generated/declb/localization/locstr/maps/objectives.locstrb'

...loading binary 'generated/declb/localization/locstr/maps/outskirts.locstrb'

...loading binary 'generated/declb/localization/locstr/maps/quarry.locstrb'

...loading binary 'generated/declb/localization/locstr/maps/refinery.locstrb'

...loading binary 'generated/declb/localization/locstr/maps/salvage.locstrb'

...loading binary 'generated/declb/localization/locstr/maps/sewer.locstrb'

...loading binary 'generated/declb/localization/locstr/maps/slipgate.locstrb'

...loading binary 'generated/declb/localization/locstr/maps/valley.locstrb'

...loading binary 'generated/declb/localization/locstr/maps/volcano.locstrb'

------------------------------

couldn't exec 'etqwconfig.cfg'

execing 'localization/polish/defaultbinds.cfg'

couldn't exec 'etqwbinds.cfg'

couldn't exec 'autoexec.cfg'

Vendor:8086 Device:2A42

Detected

 	2 2.00 GHz CPU

	3968 MB of System memory

	1853 MB of Video memory on an optimal video architecture


This system qualifies for High quality!

execing 'specs/highspec.dat'

execing 'specs/highspec_cpu.dat'

execing 'specs/highspec_gamedetail.dat'

execing 'specs/highspec_gpu.dat'

execing 'specs/highspec_gpudetail.dat'

execing 'specs/highspec_lighting.dat'

execing 'specs/highspec_foliage.dat'

Vendor:8086 Device:2A42

execing 'specs/highspec_foliage.dat'

Failed to open server license code file for reading.

Initializing OpenGL subsystem

...registered window class

...registered fake window class

...calling LoadLibrary( 'opengl32' ): succeeded

...initializing QGL

------- Initializing renderSystem --------

----- R_InitOpenGL -----

...using GL_ARB_multitexture

...using GL_ARB_texture_cube_map

X..GL_ARB_texture_non_power_of_two not found

...using GL_ARB_texture_compression

...using GL_EXT_texture_compression_s3tc

...using GL_EXT_texture_filter_anisotropic

   maxTextureAnisotropy: 2.000000

...using GL_1.4_texture_lod_bias

X..GL_EXT_shared_texture_palette not found

...using GL_EXT_texture3D

...using GL_EXT_texture_rectangle

...using GL_ARB_texture_rectangle

...using GL_EXT_stencil_wrap

...using GL_EXT_stencil_two_side

...using GL_ARB_vertex_buffer_object

...using GL_ARB_vertex_program

...using GL_ARB_fragment_program

X..GL_EXT_depth_bounds_test not found

X..GL_ARB_point_sprite not found

...using GL_ARB_occlusion_query

X..GL_EXT_framebuffer_object not found

X..GL_EXT_packed_depth_stencil not found

...using GL_EXT_blend_minmax

X..GL_ARB_multisample not found

X..GL_ARB_shader_objects not found

X..GL_ARB_vertex_shader not found

X..GL_ARB_fragment_shader not found

X..GL_ARB_fragment_program_shadow not found

...using GL_ARB_shadow

...using GL_ARB_depth_texture

X..GL_EXT_gpu_program_parameters not found

idFile_Permanent::Write: 0 bytes written to diag.txt

idFile_Permanent::Write: 0 bytes written to diag.txt

idFile_Permanent::Write: 0 bytes written to diag.txt

idFile_Permanent::Write: 0 bytes written to diag.txt

idFile_Permanent::Write: 0 bytes written to diag.txt

idFile_Permanent::Write: 0 bytes written to diag.txt

********************

ERROR: The current video card / driver combination does not support the necessary features: GL_ARB_shader_objects GL_ARB_vertex_shader GL_ARB_fragment_shader

********************

--------------- BSE Shutdown ----------------

---------------------------------------------

Shutting down OpenGL subsystem

...releasing DC

...destroying window

...resetting display

...shutting down QGL

...unloading OpenGL DLL

idRenderSystem::Shutdown()

Shutting down performance queries

Error during initialization