STerowniki do Intel GMA X4500MHD

WItam poszukuję sterowników do tej karty graficznej, szukałem na stronie Intela ale jakoś nie mogę znaleźć.

Jeżeli to laptop to szukaj na stronie producenta.

No tak ale nie moge tam odnaleźć tego modelu jak ściągne sterownik i próbuje go zainstalować to wyskakuje mi błąd żę niezgodny z moją kartą

Do laptopów też są na stronie Intela

Intel.com - Support&downloads - Drivers and downloads.

To będą 4 series http://downloadcenter.intel.com/SearchR … amilyId=39

Kiedy próbuje zainstalować dany sterownik wywala mi komunikat : “Poprawność instalowanego sterownika nie została sprawdzona dla tego komputera. Uzyskaj odpowiedni sterownik od producenta komputera” :confused:

Mój laptop to sony Waio to znaczy że muszę szukać sterów na stronie Sony?

Tak Podaj dokładny model laptopa i system jaki masz.

VIsta 64-bit Model VGN-CS215J Znalazłem sterowniki ale z datąz początku 2009r. a potrzebowałbym nowszych

Nowszych nie ma.

To poradźcie mi proszę w jednym wiem że ta karta grafiki to nie rewelacja ale sprawdzałem i powinna na moim kompie pójść quake wars et niestety wywala mi błąd

.

.loading binary 'generated/declb/surfacetypes/texturesheets/valley/valley08.stmapb'

...loading binary 'generated/declb/surfacetypes/texturesheets/valley/valley_assault_bridge.stmapb'

...loading binary 'generated/declb/surfacetypes/texturesheets/valley/valley_jetty.stmapb'

...loading binary 'generated/declb/surfacetypes/texturesheets/valley/valley_wall_1.stmapb'

...loading binary 'generated/declb/surfacetypes/texturesheets/valley/valley_wall_2.stmapb'

...loading binary 'generated/declb/surfacetypes/texturesheets/valley/valley_wall_3.stmapb'

...loading binary 'generated/declb/surfacetypes/texturesheets/valley/valley_wall_4.stmapb'

...loading binary 'generated/declb/surfacetypes/texturesheets/valley/valley_wall_5.stmapb'

...loading binary 'generated/declb/surfacetypes/texturesheets/valley/valley_wall_6.stmapb'

...loading binary 'generated/declb/surfacetypes/texturesheets/valley/valley_wall_7.stmapb'

...loading binary 'generated/declb/surfacetypes/texturesheets/volcano/doors_details.stmapb'

...loading binary 'generated/declb/surfacetypes/texturesheets/volcano/walls_trims.stmapb'

...loading binary 'generated/declb/renderprogs/atmosphere.rprogb'

...loading binary 'generated/declb/renderprogs/coverage.rprogb'

...loading binary 'generated/declb/renderprogs/depth.rprogb'

...loading binary 'generated/declb/renderprogs/foglights.rprogb'

...loading binary 'generated/declb/renderprogs/heathaze.rprogb'

...loading binary 'generated/declb/renderprogs/imposters.rprogb'

...loading binary 'generated/declb/renderprogs/occlusion.rprogb'

...loading binary 'generated/declb/renderprogs/portals.rprogb'

...loading binary 'generated/declb/renderprogs/renderbindings.rprogb'

...loading binary 'generated/declb/renderprogs/sfx.rprogb'

...loading binary 'generated/declb/renderprogs/sfx2.rprogb'

...loading binary 'generated/declb/renderprogs/shadow.rprogb'

...loading binary 'generated/declb/renderprogs/skies.rprogb'

...loading binary 'generated/declb/renderprogs/stuff.rprogb'

...loading binary 'generated/declb/renderprogs/trivial.rprogb'

...loading binary 'generated/declb/renderprogs/water.rprogb'

...loading binary 'generated/declb/renderprogs/game/railgunscope.rprogb'

...loading binary 'generated/declb/renderprogs/game/sniperscope.rprogb'

...loading binary 'generated/declb/renderprogs/interaction/basic.rprogb'

...loading binary 'generated/declb/renderprogs/interaction/basic_alphatest.rprogb'

...loading binary 'generated/declb/renderprogs/interaction/basic_detail.rprogb'

...loading binary 'generated/declb/renderprogs/interaction/basic_detailwm.rprogb'

...loading binary 'generated/declb/renderprogs/interaction/foliage.rprogb'

...loading binary 'generated/declb/renderprogs/interaction/parallax.rprogb'

...loading binary 'generated/declb/renderprogs/interaction/self_illum.rprogb'

...loading binary 'generated/declb/renderprogs/interaction/separate_depth.rprogb'

...loading binary 'generated/declb/renderprogs/interaction/strogg.rprogb'

...loading binary 'generated/declb/renderprogs/interaction/translucent.rprogb'

...loading binary 'generated/declb/renderprogs/megatexture/ambient.rprogb'

...loading binary 'generated/declb/renderprogs/megatexture/glslambient.rprogb'

...loading binary 'generated/declb/renderprogs/megatexture/glslinteraction.rprogb'

...loading binary 'generated/declb/renderprogs/megatexture/interaction.rprogb'

...loading binary 'generated/declb/renderprogs/postprocess/glare.rprogb'

...loading binary 'generated/declb/renderprogs/skinning/skinning_matrix.rprogb'

...loading binary 'generated/declb/imposters/imposters.impb'

...loading binary 'generated/declb/localization/locstr/default.locstrb'

...loading binary 'generated/declb/localization/locstr/engine/keys.locstrb'

...loading binary 'generated/declb/localization/locstr/engine/misc.locstrb'

...loading binary 'generated/declb/localization/locstr/engine/sdnet.locstrb'

...loading binary 'generated/declb/localization/locstr/game/achievements.locstrb'

...loading binary 'generated/declb/localization/locstr/game/chat_gdf.locstrb'

...loading binary 'generated/declb/localization/locstr/game/chat_gdf_bot.locstrb'

...loading binary 'generated/declb/localization/locstr/game/chat_strogg.locstrb'

...loading binary 'generated/declb/localization/locstr/game/chat_strogg_bot.locstrb'

...loading binary 'generated/declb/localization/locstr/game/classes.locstrb'

...loading binary 'generated/declb/localization/locstr/game/default.locstrb'

...loading binary 'generated/declb/localization/locstr/game/intros.locstrb'

...loading binary 'generated/declb/localization/locstr/game/loadtips.locstrb'

...loading binary 'generated/declb/localization/locstr/game/obituaries.locstrb'

...loading binary 'generated/declb/localization/locstr/game/ranks.locstrb'

...loading binary 'generated/declb/localization/locstr/game/rewards.locstrb'

...loading binary 'generated/declb/localization/locstr/game/tasks.locstrb'

...loading binary 'generated/declb/localization/locstr/game/tooltips.locstrb'

...loading binary 'generated/declb/localization/locstr/game/votes.locstrb'

...loading binary 'generated/declb/localization/locstr/game/tasks/solo_aggressor.locstrb'

...loading binary 'generated/declb/localization/locstr/game/tasks/solo_all.locstrb'

...loading binary 'generated/declb/localization/locstr/game/tasks/solo_common.locstrb'

...loading binary 'generated/declb/localization/locstr/game/tasks/solo_constructor.locstrb'

...loading binary 'generated/declb/localization/locstr/game/tasks/solo_covertops.locstrb'

...loading binary 'generated/declb/localization/locstr/game/tasks/solo_engineer.locstrb'

...loading binary 'generated/declb/localization/locstr/game/tasks/solo_fieldops.locstrb'

...loading binary 'generated/declb/localization/locstr/game/tasks/solo_gdf.locstrb'

...loading binary 'generated/declb/localization/locstr/game/tasks/solo_infiltrator.locstrb'

...loading binary 'generated/declb/localization/locstr/game/tasks/solo_medic.locstrb'

...loading binary 'generated/declb/localization/locstr/game/tasks/solo_oppressor.locstrb'

...loading binary 'generated/declb/localization/locstr/game/tasks/solo_soldier.locstrb'

...loading binary 'generated/declb/localization/locstr/game/tasks/solo_strogg.locstrb'

...loading binary 'generated/declb/localization/locstr/game/tasks/solo_technician.locstrb'

...loading binary 'generated/declb/localization/locstr/guis/admin.locstrb'

...loading binary 'generated/declb/localization/locstr/guis/bindings.locstrb'

...loading binary 'generated/declb/localization/locstr/guis/game.locstrb'

...loading binary 'generated/declb/localization/locstr/guis/global.locstrb'

...loading binary 'generated/declb/localization/locstr/guis/hud.locstrb'

...loading binary 'generated/declb/localization/locstr/guis/limbo.locstrb'

...loading binary 'generated/declb/localization/locstr/guis/mainmenu.locstrb'

...loading binary 'generated/declb/localization/locstr/guis/maps.locstrb'

...loading binary 'generated/declb/localization/locstr/maps/area22.locstrb'

...loading binary 'generated/declb/localization/locstr/maps/ark.locstrb'

...loading binary 'generated/declb/localization/locstr/maps/canyon.locstrb'

...loading binary 'generated/declb/localization/locstr/maps/island.locstrb'

...loading binary 'generated/declb/localization/locstr/maps/locations.locstrb'

...loading binary 'generated/declb/localization/locstr/maps/objectives.locstrb'

...loading binary 'generated/declb/localization/locstr/maps/outskirts.locstrb'

...loading binary 'generated/declb/localization/locstr/maps/quarry.locstrb'

...loading binary 'generated/declb/localization/locstr/maps/refinery.locstrb'

...loading binary 'generated/declb/localization/locstr/maps/salvage.locstrb'

...loading binary 'generated/declb/localization/locstr/maps/sewer.locstrb'

...loading binary 'generated/declb/localization/locstr/maps/slipgate.locstrb'

...loading binary 'generated/declb/localization/locstr/maps/valley.locstrb'

...loading binary 'generated/declb/localization/locstr/maps/volcano.locstrb'

------------------------------

couldn't exec 'etqwconfig.cfg'

execing 'localization/polish/defaultbinds.cfg'

couldn't exec 'etqwbinds.cfg'

couldn't exec 'autoexec.cfg'

Vendor:8086 Device:2A42

Detected

 	2 2.00 GHz CPU

	3968 MB of System memory

	1853 MB of Video memory on an optimal video architecture


This system qualifies for High quality!

execing 'specs/highspec.dat'

execing 'specs/highspec_cpu.dat'

execing 'specs/highspec_gamedetail.dat'

execing 'specs/highspec_gpu.dat'

execing 'specs/highspec_gpudetail.dat'

execing 'specs/highspec_lighting.dat'

execing 'specs/highspec_foliage.dat'

Vendor:8086 Device:2A42

execing 'specs/highspec_foliage.dat'

Failed to open server license code file for reading.

Initializing OpenGL subsystem

...registered window class

...registered fake window class

...calling LoadLibrary( 'opengl32' ): succeeded

...initializing QGL

------- Initializing renderSystem --------

----- R_InitOpenGL -----

...using GL_ARB_multitexture

...using GL_ARB_texture_cube_map

X..GL_ARB_texture_non_power_of_two not found

...using GL_ARB_texture_compression

...using GL_EXT_texture_compression_s3tc

...using GL_EXT_texture_filter_anisotropic

   maxTextureAnisotropy: 2.000000

...using GL_1.4_texture_lod_bias

X..GL_EXT_shared_texture_palette not found

...using GL_EXT_texture3D

...using GL_EXT_texture_rectangle

...using GL_ARB_texture_rectangle

...using GL_EXT_stencil_wrap

...using GL_EXT_stencil_two_side

...using GL_ARB_vertex_buffer_object

...using GL_ARB_vertex_program

...using GL_ARB_fragment_program

X..GL_EXT_depth_bounds_test not found

X..GL_ARB_point_sprite not found

...using GL_ARB_occlusion_query

X..GL_EXT_framebuffer_object not found

X..GL_EXT_packed_depth_stencil not found

...using GL_EXT_blend_minmax

X..GL_ARB_multisample not found

X..GL_ARB_shader_objects not found

X..GL_ARB_vertex_shader not found

X..GL_ARB_fragment_shader not found

X..GL_ARB_fragment_program_shadow not found

...using GL_ARB_shadow

...using GL_ARB_depth_texture

X..GL_EXT_gpu_program_parameters not found

idFile_Permanent::Write: 0 bytes written to diag.txt

idFile_Permanent::Write: 0 bytes written to diag.txt

idFile_Permanent::Write: 0 bytes written to diag.txt

idFile_Permanent::Write: 0 bytes written to diag.txt

idFile_Permanent::Write: 0 bytes written to diag.txt

idFile_Permanent::Write: 0 bytes written to diag.txt

********************

ERROR: The current video card / driver combination does not support the necessary features: GL_ARB_shader_objects GL_ARB_vertex_shader GL_ARB_fragment_shader

********************

--------------- BSE Shutdown ----------------

---------------------------------------------

Shutting down OpenGL subsystem

...releasing DC

...destroying window

...resetting display

...shutting down QGL

...unloading OpenGL DLL

idRenderSystem::Shutdown()

Shutting down performance queries

Error during initialization