Warsow. Nie ma grafiki, lecz dźwięk jest


(kijek) #1

Zainstalowałem sobie grę Warsaw, lecz podczas uruchamiania jest czarny ekran, a dźwięk jest. Mógłby mi ktoś pomóc?


(Mstrex) #2

Spróbuj odpalić przez konsole, może jakieś błędy wywali.


(kijek) #3
piotrek@piotrek-desktop:~$ warsow

Added pk3 file /usr/share/games/warsow/basewsw/billboard.pk3 (14 files)

Added pk3 file /usr/share/games/warsow/basewsw/data0.pk3 (749 files)

Added pk3 file /usr/share/games/warsow/basewsw/data0_pure.pk3 (893 files)

Added pk3 file /usr/share/games/warsow/basewsw/data1.pk3 (121 files)

Added pk3 file /usr/share/games/warsow/basewsw/data1_pure.pk3 (28 files)

Added pk3 file /usr/share/games/warsow/basewsw/editortextures.pk3 (17 files)

Added pk3 file /usr/share/games/warsow/basewsw/map_wamphi.pk3 (26 files)

Added pk3 file /usr/share/games/warsow/basewsw/map_wca1.pk3 (14 files)

Added pk3 file /usr/share/games/warsow/basewsw/map_wca2.pk3 (6 files)

Added pk3 file /usr/share/games/warsow/basewsw/map_wca4.pk3 (6 files)

Added pk3 file /usr/share/games/warsow/basewsw/map_wctf1.pk3 (6 files)

Added pk3 file /usr/share/games/warsow/basewsw/map_wctf2.pk3 (13 files)

Added pk3 file /usr/share/games/warsow/basewsw/map_wctf3.pk3 (4 files)

Added pk3 file /usr/share/games/warsow/basewsw/map_wctf5.pk3 (6 files)

Added pk3 file /usr/share/games/warsow/basewsw/map_wda1.pk3 (23 files)

Added pk3 file /usr/share/games/warsow/basewsw/map_wda2.pk3 (8 files)

Added pk3 file /usr/share/games/warsow/basewsw/map_wda3.pk3 (31 files)

Added pk3 file /usr/share/games/warsow/basewsw/map_wda4.pk3 (13 files)

Added pk3 file /usr/share/games/warsow/basewsw/map_wda5.pk3 (22 files)

Added pk3 file /usr/share/games/warsow/basewsw/map_wda6.pk3 (21 files)

Added pk3 file /usr/share/games/warsow/basewsw/map_wdm1.pk3 (14 files)

Added pk3 file /usr/share/games/warsow/basewsw/map_wdm10.pk3 (6 files)

Added pk3 file /usr/share/games/warsow/basewsw/map_wdm10a.pk3 (6 files)

Added pk3 file /usr/share/games/warsow/basewsw/map_wdm11.pk3 (6 files)

Added pk3 file /usr/share/games/warsow/basewsw/map_wdm14.pk3 (6 files)

Added pk3 file /usr/share/games/warsow/basewsw/map_wdm15.pk3 (14 files)

Added pk3 file /usr/share/games/warsow/basewsw/map_wdm17.pk3 (9 files)

Added pk3 file /usr/share/games/warsow/basewsw/map_wdm19.pk3 (25 files)

Added pk3 file /usr/share/games/warsow/basewsw/map_wdm2.pk3 (6 files)

Added pk3 file /usr/share/games/warsow/basewsw/map_wdm3.pk3 (14 files)

Added pk3 file /usr/share/games/warsow/basewsw/map_wdm4.pk3 (14 files)

Added pk3 file /usr/share/games/warsow/basewsw/map_wdm5.pk3 (6 files)

Added pk3 file /usr/share/games/warsow/basewsw/map_wdm6.pk3 (6 files)

Added pk3 file /usr/share/games/warsow/basewsw/map_wdm7.pk3 (45 files)

Added pk3 file /usr/share/games/warsow/basewsw/map_wdm8.pk3 (70 files)

Added pk3 file /usr/share/games/warsow/basewsw/map_wdm9.pk3 (6 files)

Added pk3 file /usr/share/games/warsow/basewsw/map_wtest13.pk3 (66 files)

Added pk3 file /usr/share/games/warsow/basewsw/map_wtest18.pk3 (11 files)

Added pk3 file /usr/share/games/warsow/basewsw/modules_04.pk3 (15 files)

Added pk3 file /usr/share/games/warsow/basewsw/modules_041.pk3 (15 files)

Added pk3 file /usr/share/games/warsow/basewsw/modules_042.pk3 (15 files)

Added pk3 file /usr/share/games/warsow/basewsw/tex_blx_pure.pk3 (320 files)

Added pk3 file /usr/share/games/warsow/basewsw/tex_blxbis_pure.pk3 (80 files)

Added pk3 file /usr/share/games/warsow/basewsw/tex_chaoswsw_pure.pk3 (76 files)

Added pk3 file /usr/share/games/warsow/basewsw/tex_ecel_pure.pk3 (109 files)

Added pk3 file /usr/share/games/warsow/basewsw/tex_exwsw_pure.pk3 (139 files)

Added pk3 file /usr/share/games/warsow/basewsw/tex_factory_pure.pk3 (56 files)

Added pk3 file /usr/share/games/warsow/basewsw/tex_hazelh_pure.pk3 (89 files)

Added pk3 file /usr/share/games/warsow/basewsw/tex_hexagons_pure.pk3 (26 files)

Added pk3 file /usr/share/games/warsow/basewsw/tex_refly_pure.pk3 (8 files)

Added pk3 file /usr/share/games/warsow/basewsw/tex_russus_pure.pk3 (16 files)

Added pk3 file /usr/share/games/warsow/basewsw/tex_supersymmetry_ctf_pure.pk3 (8 files)

Added pk3 file /usr/share/games/warsow/basewsw/tex_supersymmetry_pure.pk3 (9 files)

Added pk3 file /usr/share/games/warsow/basewsw/tex_terrain_pure.pk3 (6 files)

Using /home/piotrek/.warsow for writing

Executing: default.cfg

Executing: config.cfg

Couldn't execute: autoexec.cfg

fs_basepath is write protected.

fs_usehomedir is write protected.

Hostname: piotrek-desktop

IP: 127.0.1.1

Game running at 62 fps. Server transmit at 20 pps

Console initialized.

------- sound initialization -------

Loading sound module: qf

SDL Audio driver initializing...

Calling SDL_Init(SDL_INIT_AUDIO)...

/usr/bin/pulseaudio: error while loading shared libraries: libpulsecore.so.5: cannot open shared object file: No such file or directory

SDL_Init(SDL_INIT_AUDIO) passed.

SDL audio driver is "alsa"

Format we requested from SDL audio device:

Format: AUDIO_S16LSB

Freq: 44100

Samples: 940

Channels: 2


Format we actually got:

Format: AUDIO_S16LSB

Freq: 44100

Samples: 940

Channels: 2


WARNING: sdlmixsamps wasn't a power of two (7520), so we made it one (4096).

Starting SDL audio callback...

SDL audio initialized.

Sound sampling rate: 44100

Initialization of qf succesful

------------------------------------


----- R_Init -----

Using libGL.so.1 for OpenGL...Display initialization

..XFree86-VidMode Extension Version 2.2

..XFree86-Xinerama Extension Version 1.1

..Got colorbits 24, depthbits 24, stencilbits 8

800x600 -> 1280x1024: 424

800x600 -> 1024x768: 168

800x600 -> 1280x1024: 424

800x600 -> 1280x960: 360

800x600 -> 1152x864: 264

800x600 -> 1152x864: 264

800x600 -> 1152x864: 264

800x600 -> 1152x864: 264

800x600 -> 1152x864: 264

800x600 -> 1152x864: 264

800x600 -> 1024x768: 168

800x600 -> 1024x768: 168

800x600 -> 1024x768: 168

800x600 -> 1024x768: 168

800x600 -> 960x600: 0

800x600 -> 896x672: 72

800x600 -> 832x624: 24

800x600 -> 800x600: 0

800x600 -> 800x600: 0

800x600 -> 800x600: 0

800x600 -> 800x600: 0

800x600 -> 800x600: 0

800x600 -> 800x600: 0

800x600 -> 800x600: 0

800x600 -> 800x600: 0

960x600 selected

...setting fullscreen mode 4:


GL_VENDOR: NVIDIA Corporation

GL_RENDERER: GeForce 7600 GS/PCI/SSE2/3DNOW!

GL_VERSION: 2.1.2 NVIDIA 177.80

GL_EXTENSIONS: GL_ARB_color_buffer_float GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_half_float_pixel GL_ARB_imaging GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shadow GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_transpose_matrix GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_gpu_program_parameters GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_sRGB GL_EXT_timer_query GL_EXT_vertex_array GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_copy_depth_to_color GL_NV_depth_clamp GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_texgen_reflection GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum 

GLW_EXTENSIONS: GLX_EXT_visual_info GLX_EXT_visual_rating GLX_SGIX_fbconfig GLX_SGIX_pbuffer GLX_SGI_video_sync GLX_SGI_swap_control GLX_EXT_texture_from_pixmap GLX_ARB_multisample GLX_NV_float_buffer GLX_ARB_fbconfig_float GLX_ARB_get_proc_address 

GL_MAX_TEXTURE_SIZE: 4096

GL_MAX_TEXTURE_UNITS: 4

GL_MAX_CUBE_MAP_TEXTURE_SIZE: 4096

GL_MAX_3D_TEXTURE_SIZE: 512


mode: 4, fullscreen, 

CDS: enabled

picmip: 0

texturemode: GL_LINEAR_MIPMAP_LINEAR

vertical sync: disabled

multitexture: enabled

compiled_vertex_array: enabled

vertex_buffer_object: disabled

texture3D: enabled

draw_range_elements: enabled

occlusion_query: enabled

texture_env_add: enabled

texture_env_combine: enabled

texture_compression: disabled

texture_edge_clamp: enabled

texture_filter_anisotropic: disabled

texture_cube_map: enabled

bgra: enabled

depth_texture: enabled

shadow: enabled

generate_mipmap: enabled

texture_non_power_of_two: enabled

vertex_shader: enabled

fragment_shader: enabled

shader_objects: enabled

shading_language_100: enabled

GLSL: enabled

GLSL_branching: enabled

GLSL_no_half_types: disabled

swap_control: enabled

----- finished R_Init -----

Unknown command "menu_main"

Opening UDP/IP socket: *:0


Initializing Shaders:

...loading 'scripts/adv1.shader'

...loading 'scripts/amphi.shader'

...loading 'scripts/billboard.shader'

...loading 'scripts/blx.shader'

...loading 'scripts/blx_ca.shader'

...loading 'scripts/blx_dm4.shader'

...loading 'scripts/blx_grey.shader'

...loading 'scripts/blx_houses.shader'

...loading 'scripts/blx_tech2.shader'

...loading 'scripts/blx_wt3.shader'

...loading 'scripts/blxbis.shader'

...loading 'scripts/bobot.shader'

...loading 'scripts/budndumby.shader'

...loading 'scripts/common.shader'

...loading 'scripts/cubemapwater.shader'

...loading 'scripts/ecel.shader'

...loading 'scripts/effects.shader'

...loading 'scripts/evil8_base.shader'

...loading 'scripts/extra.shader'

...loading 'scripts/exwsw.shader'

...loading 'scripts/factory.shader'

...loading 'scripts/gfx.shader'

...loading 'scripts/hazelh.shader'

...loading 'scripts/headicons.shader'

...loading 'scripts/house1.shader'

...loading 'scripts/house3.shader'

...loading 'scripts/house4.shader'

...loading 'scripts/hud.shader'

...loading 'scripts/jumppad1.shader'

...loading 'scripts/models.shader'

...loading 'scripts/monada.shader'

...loading 'scripts/nateleaf.shader'

...loading 'scripts/nateshad.shader'

...loading 'scripts/padpork.shader'

...loading 'scripts/polybeams.shader'

...loading 'scripts/respawnindicators.shader'

...loading 'scripts/russus.shader'

...loading 'scripts/silverclaw.shader'

...loading 'scripts/sockter.shader'

...loading 'scripts/solidfake_credits.shader'

...loading 'scripts/solidfake_lights.shader'

...loading 'scripts/starsky.shader'

...loading 'scripts/supersymmetry.shader'

...loading 'scripts/team0ups.shader'

...loading 'scripts/telestecki.shader'

...loading 'scripts/ui.shader'

...loading 'scripts/viciious.shader'

...loading 'scripts/wctf2.shader'

...loading 'scripts/wda3.shader'

...loading 'scripts/wda5.shader'

...loading 'scripts/wda6.shader'

...loading 'scripts/wdm1.shader'

...loading 'scripts/wdm19.shader'

...loading 'scripts/wdm4.shader'

...loading 'scripts/wdm6.shader'

...loading 'scripts/wdm7.shader'

...loading 'scripts/wdm8.shader'

...loading 'scripts/wdm9.shader'

...loading 'scripts/web.shader'

...loading 'scripts/world.shader'

--------------------------------------


====== Warsow Initialized ======

]quit

Closing SDL audio device...

SDL audio device shut down.

To wywaliło, gdy odpaliłem przez konsolę.


(roobal) #4
Using /home/piotrek/.warsow for writing

Executing: default.cfg

Executing: config.cfg

Couldn't execute: autoexec.cfg

fs_basepath is write protected.

fs_usehomedir is write protected.

Dałeś prawo do zapisu ??

/usr/bin/pulseaudio: error while loading shared libraries: libpulsecore.so.5: cannot open shared object file: No such file or directory

Prawdopodobnie należy doinstalować.

Pozdrawiam!


(kijek) #5

liibpulsecore5 jest zainstalowane, prawa do zapisu dałem, lecz wciąż jest to samo.


(nintyfan) #6

PulseAudio jest raczej za dźwięk odpowiedzialne. Myślę, że odgrywanie dźwięku odbywa się w osobnym wątku(zapewnia to sama biblioteka sdl czy pulseaudio). Jest jednak mała szansa, że to może być przyczyną. Na razie poszukałbym jej gdzieś indziej. Inne gry 3D też Ci działają? Którą wersję Warsow i na jakim systemie zainstalowałeś? Może jest to zwyczajny bug i wystarczy zmienić numerek wersji?

Może wystarczy wyłączyć Compiz-a?


(kijek) #7

Wersja gry to 0.42.dfsg1-1. Inne gry 3d takie jak Tremolous, UrbanTerror, Open Arena, Penumbra Black Plague działają baz problemów. Próbowałem także przed włączeniem gry wpisać w konsoli metacity --replace, ale to i tak nic nie dawało.