18 WoS haulin błąd Prism3d engine

Otóż zainstalowałem sobie dziś grę 18 WoS haulin, żeby trochę sobie pograć przeczuwałem, że ten błąd sie pojawi i pojawił się w trakcie ładowania gry, reinstall na pewno nie pomoże bo kiedyś już próbowałem, tutaj logi z folderu w dokumenty:

******** : log created on : Sunday November 20 2011 @ 17:14:02

17:14:02 : [sys] running on x86 / Unknown (version 6.1) / Service Pack 1

17:14:02 : [sys] DirectX version : 4.09.00.0904

17:14:02 : [cpu] GenuineIntel [Intel(R) Pentium(R) 4 CPU 3.00GHz] at ~3006MHz.

17:14:02 : [cpu] Features utilized: fpu cmov mmx sse sse2.

17:14:02 : [mm] physical memory detected (2096696K/1201932K)

17:14:02 : [mm] virtual memory detected (2097024K/2051852K)

17:14:02 : [mm] Trying to allocate memory pool (153600K)

17:14:02 : [zipfs] base.scs successfully mounted [crc_0xe30c4cea]

17:14:02 : [game] 18 WoS Haulin init ver.1.00	(rev. 18921)

17:14:02 : Home directory: 'C:/Users/Dawid/Documents/18 WoS Haulin'

17:14:02 : exec /home/config.cfg

17:14:02 : [cor] executing /home/config.cfg

17:14:02 : uset g_minicon "0"

17:14:02 : uset g_console "0"

17:14:02 : uset g_developer "0"

17:14:02 : uset g_steering_func_param "0.0"

17:14:02 : uset g_joy_axis_brake_dz "0.0"

17:14:02 : uset g_joy_axis_brake "7"

17:14:02 : uset g_joy_ff_gain "1.0"

17:14:02 : uset g_joy_axis_throttle_dz "0.0"

17:14:02 : uset g_joy_axis_throttle "7"

17:14:02 : uset g_joy_axis_ff "0"

17:14:02 : uset g_joy_axis_combine "0"

17:14:02 : uset g_joy_axis_steer_sens "0.6"

17:14:02 : uset g_joy_axis_steer_dz "0.0"

17:14:02 : uset g_joy_axis_steer "7"

17:14:02 : uset g_subtitles "0"

17:14:02 : uset g_clock_24 "0"

17:14:02 : uset g_quality "2"

17:14:02 : uset g_reflection "1"

17:14:02 : uset g_mph "1"

17:14:02 : uset g_show_map "1"

17:14:02 : uset g_points "0.0"

17:14:02 : uset g_atrans "1"

17:14:02 : uset g_flyspeed "0.0"

17:14:02 : uset g_lang "en"

17:14:02 : uset g_colbox "0"

17:14:02 : uset g_texture_usage_stats "0"

17:14:02 : uset g_fps "0"

17:14:02 : uset r_gamma "1.0"

17:14:02 : uset r_path "5"

17:14:02 : uset r_fullscreen "1"

17:14:02 : uset r_mode "1280x1024x32x60"

17:14:02 : uset r_device "gl"

17:14:02 : uset r_driver "gl"

17:14:02 : uset ds8_mix_channels "2"

17:14:02 : uset ds8_mix_depth "16"

17:14:02 : uset ds8_mix_rate "44100"

17:14:02 : uset ds8_reverse_stereo "0"

17:14:02 : uset s_acceleration "0"

17:14:02 : uset s_mix_channels "2"

17:14:02 : uset s_mix_depth "16"

17:14:02 : uset s_mix_rate "44100"

17:14:02 : uset s_sfx_enabled "1"

17:14:02 : uset s_music_enabled "1"

17:14:02 : uset s_sfx_volume "1.0"

17:14:02 : uset s_music_volume "1.0"

17:14:02 : uset s_reverse_stereo "0"

17:14:02 : uset s_device "ds8"

17:14:02 : uset r_quirks "0"

17:14:02 : uset r_anisotropy_factor "0.5"

17:14:02 : uset r_texture_detail "0"

17:14:02 : uset i_force_gain "1.0"

17:14:02 : uset i_feedback "1"

17:14:02 : uset i_joystick2 "-1"

17:14:02 : uset i_joystick1 "-1"

17:14:02 : uset i_deadzone "0.0"

17:14:02 : uset i_device "di8"

17:14:02 : uset m_invert "0"

17:14:02 : uset m_sensitivity "0.33"

17:14:02 : uset m_filter "0"

17:14:02 : uset g_view_dist "1.0"

17:14:03 : [gl] driver: ATI Radeon HD 4600 Series

17:14:03 : [gl] vendor: ATI Technologies Inc.

17:14:03 : [gl] version: 3.3.11005 Compatibility Profile Context

17:14:03 : [gl] GL extensions: GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_vertex_shader_tessellator GL_ARB_ES2_compatibility GL_ARB_blend_func_extended GL_ARB_color_buffer_float GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_map_buffer_range GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_bit_encoding GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_sync GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_compression GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint WGL_EXT_swap_control

17:14:03 : [gl] GL_max_texture_size: 8192

17:14:03 : [gl] taking advantage of 'GL_ARB_fragment_program'

17:14:03 : [gl] taking advantage of 'GL_ARB_texture_mirrored_repeat'

17:14:03 : [gl] taking advantage of 'GL_ARB_multitexture'

17:14:03 : [gl] sampler count 8

17:14:03 : [gl] taking advantage of 'GL_ARB_texture_border_clamp'

17:14:03 : [gl] taking advantage of 'GL_ARB_texture_compression'

17:14:03 : [gl] taking advantage of 'GL_EXT_texture_compression_s3tc'

17:14:03 : [gl] taking advantage of 'GL_ARB_texture_cube_map'

17:14:03 : [gl] taking advantage of 'GL_ARB_texture_env_crossbar'

17:14:03 : [gl] taking advantage of 'GL_ARB_texture_env_combine'

17:14:03 : [gl] taking advantage of 'GL_ARB_texture_rectangle'

17:14:03 : [gl] taking advantage of 'GL_ARB_transpose_matrix'

17:14:03 : [gl] taking advantage of 'GL_ARB_vertex_buffer_object'

17:14:03 : [gl] taking advantage of 'GL_ARB_vertex_program'

17:14:03 : [gl] taking advantage of 'GL_ARB_shader_objects'

17:14:03 : [gl] taking advantage of 'GL_ARB_vertex_shader'

17:14:03 : [gl] taking advantage of 'GL_ARB_fragment_shader'

17:14:03 : [gl] taking advantage of 'GL_ATI_fragment_shader'

17:14:03 : [gl] taking advantage of 'GL_ATI_draw_buffers'

17:14:03 : [gl] taking advantage of 'GL_ATI_texture_env_combine3'

17:14:03 : [gl] taking advantage of 'GL_EXT_blend_color'

17:14:03 : [gl] taking advantage of 'GL_EXT_compiled_vertex_array'

17:14:03 : [gl] taking advantage of 'GL_EXT_draw_range_elements'

17:14:03 : [gl] taking advantage of 'GL_EXT_rescale_normal'

17:14:03 : [gl] taking advantage of 'GL_EXT_secondary_color'

17:14:03 : [gl] taking advantage of 'GL_EXT_separate_specular_color'

17:14:03 : [gl] taking advantage of 'GL_EXT_texture3D'

17:14:03 : [gl] taking advantage of 'GL_EXT_texture_edge_clamp'

17:14:03 : [gl] taking advantage of 'GL_EXT_texture_env_add'

17:14:03 : [gl] max anisotropy factor : 16

17:14:03 : [gl] taking advantage of 'GL_EXT_texture_filter_anisotropic'

17:14:03 : [gl] taking advantage of 'GL_SGIS_generate_mipmap'

17:14:03 : [gl] taking advantage of 'WGL_ARB_extensions_string'

17:14:03 : [gl] WGL_extensions: WGL_ARB_extensions_string WGL_ARB_pixel_format WGL_ATI_pixel_format_float WGL_ARB_pixel_format_float WGL_ARB_multisample WGL_EXT_swap_control WGL_ARB_pbuffer WGL_ARB_render_texture WGL_ARB_make_current_read WGL_EXT_extensions_string WGL_ARB_buffer_region WGL_EXT_framebuffer_sRGB WGL_ATI_render_texture_rectangle WGL_EXT_pixel_format_packed_float WGL_I3D_genlock WGL_NV_swap_group WGL_ARB_create_context WGL_AMD_gpu_association WGL_AMDX_gpu_association WGL_ARB_create_context_profile WGL_NV_float_buffer

17:14:03 : [gl] taking advantage of 'WGL_ARB_pixel_format'

17:14:03 : [gl] taking advantage of 'WGL_ARB_pbuffer'

17:14:03 : [gl] taking advantage of 'WGL_ARB_render_texture'

17:14:03 : [gl] CDS init: OK

17:14:04 : [gl] SetPixelFormat: OK

17:14:04 : [gl] wglCreateContext: OK

17:14:04 : [gl] OpenGL framebuffer context init OK

17:14:04 : [snd] select device (ds8)

17:14:04 : [ds8] Available device : Podstawowy sterownik dźwięku ().

17:14:04 : [ds8] Available device : Głośniki (Realtek AC'97 Audio) ({0.0.0.00000000}.{01641e5b-2046-4981-ac73-3aa23b6de5ed}).

17:14:04 : [ds8] Available device : Realtek Digital Output (Realtek AC'97 Audio) ({0.0.0.00000000}.{e7f1ebf0-fd6e-4826-8132-2283419f1e46}).

17:14:04 : [ds8] Initialization OK.

17:14:04 : [game] Trying to mount MOD archive: C:/Users/Dawid/Documents/18 WoS Haulin/mod/scania.scs

17:14:04 : [zipfs] C:/Users/Dawid/Documents/18 WoS Haulin/mod/scania.scs successfully mounted [crc_0xa18fda5]

17:14:05 : g_ui_recache

17:14:05 : exit

17:14:06 : Starting physics server: \gOpen Dynamics Engine (svn revision 981)

17:14:12 : Loading city data ....

17:14:45 : map /def/economy/initial_saves/easy calgary Dawid

17:14:45 : Trying to restore game state from (/def/economy/initial_saves/easy)...

17:14:45 : Starting physics server: \gOpen Dynamics Engine (svn revision 981)

17:14:45 : Loading resource server data ....

17:14:45 : Loading road data ....

17:14:45 : Loading terrain data ....

17:14:45 : Loading railing data ....

17:14:45 : Loading building data ....

17:14:45 : Loading model data ....

17:14:45 : Loading prefab data ....

17:14:45 : Loading sign data ....

17:14:45 : Loading traffic light data ....

17:14:45 : Loading city data ....

17:14:45 : Loading vegetation data ....

17:14:45 : Loading particles data ....

17:14:45 : Loading hinges data ....

17:14:45 : Loading stamp data ....

17:14:45 : Loading movers data ....

Mam jeden mod (scanie) ale przed jego instalacją też był ten problem.

Gra oryginalna ;>

Cóż jedno co wiem to że jest to częsty problem, ale myślałem że spotyka tylko GeForce… A tu Radek też sprawia kłopot. Ja miałem to samo i niestety do dziś mi się nie udało rozwiązać tej sprawy, gra leży i się kurzy. Dołączam się do prośby o pomoc!

Na pewno silnik gry nie rozpoznaje systemu .Spróbujcie zamiast Unknown wstawić np : Windows Vista