[C++] Unresolved external symbol

Witam, mam mały problem, z rozwiązaniem niemożliwym do wygooglania.

#include 

#pragma comment (lib, "d3d9.lib")

#pragma comment (lib, "d3dx9.lib")


IDirect3D9* pD3D;

IDirect3DDevice9* pDev;


HWND hWnd;


void InitWindow()

{

	HINSTANCE hProg = GetModuleHandle(0);

	WNDCLASS wc;

	wc.cbClsExtra = 0;

	wc.cbWndExtra = 0;

	wc.hInstance = hProg;

	wc.lpfnWndProc = DefWindowProc;

	wc.lpszClassName = "WndClass";

	wc.lpszMenuName = 0;

	wc.hbrBackground = (HBRUSH)GetStockObject(BLACK_BRUSH);

	wc.hIcon = LoadIcon(hProg, IDI_WINLOGO);

	wc.style = CS_HREDRAW | CS_VREDRAW;

	wc.hCursor = LoadCursor(hProg, IDC_ARROW);


 	RegisterClass(&wc);


	hWnd = CreateWindowEx(0, "WndClass", "Lekcja 4", WS_OVERLAPPEDWINDOW,

  		0, 0, 800, 600, 0, 0, hProg, 0);


	ShowWindow(hWnd, 5);


}



struct OurVertex

{

	float x, y, z; // pozycja

	float rhw; // komponent rhw

	D3DCOLOR color; // kolor

};


const DWORD OURVERT_FVF = D3DFVF_XYZRHW | D3DFVF_DIFFUSE;


IDirect3DVertexBuffer9* pVB;


ID3DXEffect* pEffect;


bool Run = true;


int __stdcall WinMain(HINSTANCE, HINSTANCE, LPSTR, int)

{

	InitWindow();


	pD3D = Direct3DCreate9(D3D_SDK_VERSION);


	D3DPRESENT_PARAMETERS d3dpp;

    ZeroMemory(&d3dpp, sizeof(d3dpp));

	d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;

	d3dpp.Windowed = true;

	d3dpp.BackBufferFormat = D3DFMT_X8R8G8B8;


	pD3D->CreateDevice(D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, hWnd, 

		D3DCREATE_HARDWARE_VERTEXPROCESSING, &d3dpp, &pDev);


	OurVertex verts[] =

	{

		{ 200.0f, 500, 0.5f, 1, 0xffff0000,},

        { 400.0f, 100, 0.5f, 1, 0xff00ff00,},

		{ 600.0f, 500, 0.5f, 1, 0xff0000ff },

	};


	pDev->CreateVertexBuffer(sizeof(verts), 0, OURVERT_FVF, D3DPOOL_DEFAULT, &pVB, 0);


	void* data;


	pVB->Lock(0, 3*sizeof(OurVertex), &data, 0);


	memcpy(data, (void*)verts, sizeof(verts));


	pVB->Unlock();


	ID3DXBuffer* pErrs;

	D3DXCreateEffectFromFile(pDev, "../1/shader.fx", 0, 0, 0, 0, &pEffect, &pErrs); //problematyczny kod@@@@@@@@@@@@@@@

	if (pErrs)

	{

		MessageBox(hWnd, (char*)pErrs->GetBufferPointer(), "zóo", 0); 

		pErrs->Release();

	}

	MSG msg;

	while(Run)

	{

		if (PeekMessage(&msg, 0, 0U, 0U, PM_REMOVE))

		{

			TranslateMessage(&msg);

			DispatchMessage(&msg);

		}

		else

		{

			pDev->Clear(0, 0, D3DCLEAR_TARGET, 0xff000000, 1, 0);

			pDev->BeginScene();


			UINT passes;

			D3DXHANDLE tech;

			pEffect->FindNextValidTechnique(0, &tech);

			pEffect->SetTechnique(tech);

			pEffect->Begin(&passes,0);

			for (UINT pass = 0; pass < passes; pass++)

			{

				pEffect->BeginPass(pass);


				pDev->SetFVF(OURVERT_FVF);

				pDev->SetStreamSource(0, pVB, 0, sizeof(OurVertex));

				pDev->DrawPrimitive(D3DPT_TRIANGLELIST, 0, 1);


				pEffect->EndPass();

			}

			pEffect->End();


			pDev->EndScene();

			pDev->Present(0, 0, 0, 0);

			if (GetKeyState(VK_ESCAPE) & 0x0800)

			{

				Run = false;

			}

		}

	}

	pEffect->Release();

	pVB->Release();

    pDev->Release();

    pD3D->Release();

}

error LNK2019: unresolved external symbol _D3DXCreateEffectFromFileA@32 referenced in function _WinMain@16

Nawet ściągając i uruchamiając kod z tutoriala (http://charibo.wordpress.com/kurs-direct3d/pierwszy-shader/) cały czas to samo. VS C++ 2010 Express, biblioteki z DirectX SDK, D3DXCreateEffectFromFile zdefiniowane w d3dx9effects.h

Unresolved External Symbol, akapit “Funkcja biblioteczna”.