Jedi Academy

zainstalowałem academy ale po włączeniu konsoli wyświetla się taki komunikat

JA: v1.0.1.0 win-x86 Oct 24 2003

Initialising zone memory …

----- FS_Startup -----

Current search path:

C:\Program Files\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\base\assets3.pk3 (16 files)

C:\Program Files\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\base\assets2.pk3 (62 files)

C:\Program Files\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\base\assets0.pk3 (15346 files)

C:\Program Files\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData/base


15424 files in pk3 files

execing default.cfg

couldn’t exec jaconfig.cfg

couldn’t exec autoexec.cfg

…detecting CPU, found Intel Pentium III

------- Input Initialization -------

Skipping check for DirectInput

Joystick is not active.


----- Client Initialization -----

----- Initializing Renderer ----


----- Client Initialization Complete -----

— Common Initialization Complete —

Working directory: C:\Program Files\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData

Initializing OpenGL subsystem

…initializing QGL

succeeded

…setting mode 4: 800 600 FS

…using desktop display depth of 16

…calling CDS: ok

…registered window class

…created window@0,0 (800x600)

Initializing OpenGL driver

…getting DC: succeeded

…GLW_ChoosePFD( 16, 16, 0 )

…25 PFDs found

…hardware acceleration found

…PIXELFORMAT 2 selected

…creating GL context: succeeded

…making context current: succeeded

Initializing OpenGL extensions

…no supported texture compression method found

…ignoring texture compression

…using GL_EXT_texture_env_add

…GL_EXT_texture_filter_anisotropic not found

…using WGL_EXT_swap_control

…using GL_ARB_multitexture

…using GL_EXT_compiled_vertex_array

…using GL_EXT_point_parameters

…GL_NV_point_sprite not found

…GL_NV_register_combiners not found

…GL_ARB_vertex_program not found

…GL_ARB_fragment_program not found

execing low.cfg

Initializing OpenGL extensions

…no supported texture compression method found

…ignoring texture compression

…using GL_EXT_texture_env_add

…GL_EXT_texture_filter_anisotropic not found

…using WGL_EXT_swap_control

…using GL_ARB_multitexture

…using GL_EXT_compiled_vertex_array

…using GL_EXT_point_parameters

…GL_NV_point_sprite not found

…GL_NV_register_combiners not found

…GL_ARB_vertex_program not found

…GL_ARB_fragment_program not found

GL_VENDOR: NVIDIA Corporation

GL_RENDERER: RIVA TNT2/AGP/SSE

GL_VERSION: 1.1.4

GL_EXTENSIONS: GL_ARB_multitexture GL_EXT_abgr GL_EXT_bgra GL_EXT_clip_volume_hint GL_EXT_compiled_vertex_array GL_EXT_fog_coord GL_EXT_packed_pixels GL_EXT_point_parameters GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_stencil_wrap GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_object GL_EXT_vertex_array GL_EXT_vertex_weighting GL_KTX_buffer_region GL_NV_fog_distance GL_NV_texgen_reflection GL_NV_texture_env_combine4 GL_WIN_swap_hint WGL_EXT_swap_control

GL_MAX_TEXTURE_SIZE: 1024

GL_MAX_ACTIVE_TEXTURES_ARB: 2

PIXELFORMAT: color(16-bits) Z(16-bit) stencil(8-bits)

MODE: 3, 800 x 600 fullscreen hz:N/A

GAMMA: hardware w/ 0 overbright bits

CPU: Intel Pentium III

rendering primitives: single glDrawElements

texturemode: GL_LINEAR_MIPMAP_NEAREST

picmip: 2

texture bits: 16

lightmap texture bits: 0

multitexture: enabled

compiled vertex arrays: enabled

texenv add: enabled

compressed textures: disabled

compressed lightmaps: disabled

texture compression method: None

anisotropic filtering: disabled (0.000000 of 0.000000)

Dynamic Glow: disabled

WARNING: no shader files found

WARNING: Couldn’t find image for shader projectionShadow

WARNING: Couldn’t find image for shader sun

WARNING: Couldn’t find image for shader gfx/2d/charsgrid_med

WARNING: Couldn’t find image for shader white

WARNING: Couldn’t find image for shader console

------- sound initialization -------

Warning: cvar “s_khz” given initial values: “11” and “22”

Warning: cvar “s_allowDynamicMusic” given initial values: “0” and “1”

Initializing DirectSound

  • Ancient version of DirectX - this will slow FPS

locked hardware. ok

WARNING: Couldn’t find image for shader menu/new/crosshairb

WARNING: Couldn’t find image for shader menu/art/unknownmap

menu file not found: ui/menus.txt, using default

----- CL_Shutdown -----

Shutting down OpenGL subsystem

…wglMakeCurrent( NULL, NULL ): success

…deleting GL context: success

…releasing DC: success

…destroying window

…resetting display

…shutting down QGL

…unloading OpenGL DLL


default menu file not found: ui/menus.txt, unable to continue!

dokładnie chodzi mi o to podświetlone… pomocy z góry dzięki Syxtus

Złączono Posta : 27.04.2006 (Czw) 10:57

plis pomóżcie bo wiem że wiecie jak sie z tym uporac

Napisz pierw coś o konfiguracji swojego kompa :stuck_out_tongue:

Złączono Posta : 27.04.2006 (Czw) 16:22

Tzn. procek , karta grafiki itd