Krytyczny błąd?

podczas grania w jedną z gier w pewnym momencie wyskoczył mi taki komunikat. i mam prośbe. możecie mi coś o nim powiedzieć? :?

No Label

OS: Windows 98 4.10 (Build: 67766446)

CPU: GenuineIntel Unknown processor @ 1717 MHz with 255MB RAM

Video: NVIDIA GeForce3 Ti 200 (5664)

General protection fault!

History: UObject::GetFullName <- TestReach <- UObject::GetFullName <- UStruct::SerializeBin <- (Class Engine.BeamEmitter HitActors[0]) <- UObject::Serialize <- (BeamEmitter HP3_DEMENTORBATTLE.BeamEmitter55) <- TestReach <- (BeamEmitter HP3_DEMENTORBATTLE.BeamEmitter55) <- UStruct::SerializeBin <- (Class hgame.EPWandLightning Emitters[0]) <- UObject::Serialize <- (EPWandLightning HP3_DEMENTORBATTLE.EPWandLightning0) <- AActor::Serialize <- TestReach <- (EPWandLightning HP3_DEMENTORBATTLE.EPWandLightning0) <- UStruct::SerializeBin <- (Class hgame.PatronusStag WandLightingEmitter[0]) <- UObject::Serialize <- (PatronusStag HP3_DEMENTORBATTLE.PatronusStag0) <- AActor::Serialize <- TestReach <- (PatronusStag HP3_DEMENTORBATTLE.PatronusStag0) <- UStruct::SerializeBin <- (Class hgame.GroundCreatureController Creature[0]) <- UObject::Serialize <- (GroundCreatureController HP3_DEMENTORBATTLE.GroundCreatureController45) <- AActor::Serialize <- TestReach <- (GroundCreatureController HP3_DEMENTORBATTLE.GroundCreatureController45) <- UStruct::SerializeBin <- (Class hgame.HPAIController nextController[0]) <- UObject::Serialize <- (HPAIController HP3_DEMENTORBATTLE.HPAIController144) <- AActor::Serialize <- TestReach <- (HPAIController HP3_DEMENTORBATTLE.HPAIController144) <- UStruct::SerializeBin <- (Class hgame.DementorHarry KWAIController[0]) <- UObject::Serialize <- (DementorHarry HP3_DEMENTORBATTLE.DementorHarry0) <- AActor::Serialize <- TestReach <- (DementorHarry HP3_DEMENTORBATTLE.DementorHarry0) <- UStruct::SerializeBin <- (Class KWGame.AmbientSoundTrigger Touching[0]) <- UObject::Serialize <- (AmbientSoundTrigger HP3_DEMENTORBATTLE.AmbientSoundTrigger0) <- AActor::Serialize <- TestReach <- (AmbientSoundTrigger HP3_DEMENTORBATTLE.AmbientSoundTrigger0) <- UStruct::SerializeBin <- (Class hgame.Sirius Touching[0]) <- UObject::Serialize <- (Sirius HP3_DEMENTORBATTLE.Sirius1) <- AActor::Serialize <- TestReach <- (Sirius HP3_DEMENTORBATTLE.Sirius1) <- UStruct::SerializeBin <- (Class KWGame.KWMusicTrigger Touching[0]) <- UObject::Serialize <- (KWMusicTrigger HP3_DEMENTORBATTLE.KWMusicTrigger0) <- AActor::Serialize <- TestReach <- (KWMusicTrigger HP3_DEMENTORBATTLE.KWMusicTrigger0) <- ULevelBase::Serialize <- ULevel::Serialize <- TestReach <- (Level HP3_DEMENTORBATTLE.myLevel) <- UStruct::SerializeBin <- (Class hgame.LumosLight XLevel[0]) <- UObject::Serialize <- (LumosLight HP3_DEMENTORBATTLE.LumosLight29) <- AActor::Serialize <- TestReach <- (LumosLight HP3_DEMENTORBATTLE.LumosLight29) <- UStruct::SerializeBin <- (Class hgame.HarryWand TheLumosLight[0]) <- UObject::Serialize <- (HarryWand HP3_DEMENTORBATTLE.HarryWand11) <- AActor::Serialize <- TestReach <- (HarryWand HP3_DEMENTORBATTLE.HarryWand11) <- UStruct::SerializeBin <- (Class hgame.harry Wand[0]) <- UObject::Serialize <- (harry HP3_DEMENTORBATTLE.harry1) <- AActor::Serialize <- TestReach <- (harry HP3_DEMENTORBATTLE.harry1) <- UStruct::SerializeBin <- (Class hgame.HarryController KWPawn[0]) <- UObject::Serialize <- (HarryController HP3_DEMENTORBATTLE.HarryController10) <- AActor::Serialize <- TestReach <- (HarryController HP3_DEMENTORBATTLE.HarryController10) <- UStruct::SerializeBin <- (Class KWGame.KWCutScene PlayerController[0]) <- UObject::Serialize <- (KWCutScene HP3_DEMENTORBATTLE.KWCutScene120) <- AActor::Serialize <- TestReach <- (KWCutScene HP3_DEMENTORBATTLE.KWCutScene120) <- UStruct::SerializeBin <- (Class KWGame.KWCutScene LastTriggeredCutscene[0]) <- UClass::Serialize <- (Class KWGame.KWCutScene) <- TestReach <- (Class KWGame.KWCutScene) <- SerializeExpr <- (20) <- SerializeExpr <- (12) <- SerializeExpr <- (19) <- SerializeExpr <- (07) <- UStruct::Serialize <- (Function KWGame.KWHeroController.bInCutScene) <- UFunction::Serialize <- TestReach <- (Function KWGame.KWHeroController.bInCutScene) <- UField::Serialize <- (State KWGame.KWHeroController.PlayerWaiting) <- UStruct::Serialize <- (State KWGame.KWHeroController.PlayerWaiting) <- UState::Serialize <- TestReach <- (State KWGame.KWHeroController.PlayerWaiting) <- UField::Serialize <-

LOL… Wywala Cię z gry i komunikat masz w zwykłym windowsowym okienku?

jakią masz wersję DirectX?

tylko raz mnie wywaliło i w normalnym oknie się pokazał ten komunikat :?

najnowszą

Czyli jak teraz grasz w tą grę, nie masz takiego problemu?

tak już jest dobrze tylko chciałem spytać co mogło spowodować taki błąd

Może mu odbiło i nagle nie rozpoznał procesora? Wiesz, jaki jest system Windows… Czasami atakuje nas sobie tylko wiadomym ciągiem cyfr :?

no tak…cały windows :smiley: thx