Witam. Posiadam pudełkową wersję gry medal of honor allied assult. Zainstalowałem, włączyłem grę i udałem się do ustawień gry aby zmienić ustawienia graficzne na najwyższe. po zmianie rozdzielczości na 1600x1200 gra wyrzuca mnie do pulpitu a w konsoli gry pisze
— Common Initialization — Medal of Honor Allied Assault 1.11 win-x86 Mar 5 2002 ----- FS_Startup ----- Current search path: C:\Users\Krystian\Desktop\ma\MOHAA/main C:\Users\Krystian\Desktop\ma\MOHAA\main\pak6.pk3 (104 files) C:\Users\Krystian\Desktop\ma\MOHAA\main\Pak5.pk3 (259 files) C:\Users\Krystian\Desktop\ma\MOHAA\main\Pak4.pk3 (593 files) C:\Users\Krystian\Desktop\ma\MOHAA\main\Pak3.pk3 (669 files) C:\Users\Krystian\Desktop\ma\MOHAA\main\Pak2.pk3 (4722 files) C:\Users\Krystian\Desktop\ma\MOHAA\main\Pak1.pk3 (772 files) C:\Users\Krystian\Desktop\ma\MOHAA\main\Pak0.pk3 (11175 files) ---------------------- 18294 files in pk3 files execing default.cfg execing menu.cfg execing newconfig.cfg Config: unnamedsoldier.cfg execing configs/unnamedsoldier.cfg couldn’t exec localized.cfg execing autoexec.cfg Unknown command “fov” couldn’t exec custom.cfg …detecting CPU, found Intel Pentium III ------- Input Initialization ------- Initializing DirectInput… Couldn’t set DI coop level Falling back to Win32 mouse support… ------- Input Initialization Complete ------- 595 You are now setup for easy mode. ----- Client Initialization ----- Called FadeSound with: 0.000000 ----- Initializing Renderer ---- ----- R_Init ----- Initializing OpenGL subsystem …initializing QGL …calling LoadLibrary( ‘C:\Windows\system32\opengl32.dll’ ): succeeded …setting mode 3: 640 480 FS …using colorsbits of 16 …calling CDS: ok …registered window class …created window@0,0 (640x480) Initializing OpenGL driver …getting DC: succeeded …GLW_ChoosePFD( 16, 16, 0 ) …91 PFDs found …hardware acceleration found …PIXELFORMAT 5 selected …creating GL context: succeeded …making context current: succeeded Initializing OpenGL extensions …ignoring GL_EXT_texture_compression_s3tc …ignoring GL_ARB_texture_compression …GL_EXT_texture_env_add not found …using WGL_EXT_swap_control …using GL_ARB_multitexture …ignoring GL_EXT_texture_env_combine …using GL_EXT_compiled_vertex_array …WGL_3DFX_gamma_control not found GL_VENDOR: NVIDIA Corporation GL_RENDERER: GeForce 210/PCIe/SSE2 GL_VERSION: 3.3.0 GL_EXTENSIONS: GL_ARB_depth_texture GL_EXTENSIONS: GL_ARB_fragment_program GL_EXTENSIONS: GL_ARB_imaging GL_EXTENSIONS: GL_ARB_multisample GL_EXTENSIONS: GL_ARB_multitexture GL_EXTENSIONS: GL_ARB_point_parameters GL_EXTENSIONS: GL_ARB_shadow GL_EXTENSIONS: GL_ARB_texture_border_clamp GL_EXTENSIONS: GL_ARB_texture_compression GL_EXTENSIONS: GL_ARB_texture_cube_map GL_EXTENSIONS: GL_ARB_texture_env_add GL_EXTENSIONS: GL_ARB_texture_env_combine GL_EXTENSIONS: GL_ARB_texture_env_crossbar GL_EXTENSIONS: GL_ARB_texture_env_dot3 GL_EXTENSIONS: GL_ARB_texture_mirrored_repeat GL_EXTENSIONS: GL_ARB_transpose_matrix GL_EXTENSIONS: GL_ARB_vertex_buffer_object GL_EXTENSIONS: GL_ARB_vertex_program GL_EXTENSIONS: GL_ARB_window_pos GL_EXTENSIONS: GL_S3_s3tc GL_EXTENSIONS: GL_EXT_abgr GL_EXTENSIONS: GL_EXT_bgra GL_EXTENSIONS: GL_EXT_blend_color GL_EXTENSIONS: GL_EXT_blend_func_separate GL_EXTENSIONS: GL_EXT_blend_minmax GL_EXTENSIONS: GL_EXT_blend_subtract GL_EXTENSIONS: GL_EXT_compiled_vertex_array GL_EXTENSIONS: GL_EXT_draw_range_elements GL_EXTENSIONS: GL_EXT_fog_coord GL_EXTENSIONS: GL_EXT_multi_draw_arrays GL_EXTENSIONS: GL_EXT_packed_pixels GL_EXTENSIONS: GL_EXT_point_parameters GL_EXTENSIONS: GL_EXT_rescale_normal GL_EXTENSIONS: GL_EXT_secondary_color GL_EXTENSIONS: GL_EXT_separate_specular_color GL_EXTENSIONS: GL_EXT_shadow_funcs GL_EXTENSIONS: GL_EXT_stencil_two_side GL_EXTENSIONS: GL_EXT_stencil_wrap GL_EXTENSIONS: GL_EXT_texture3D GL_EXTENSIONS: GL_EXT_texture_compression_s3tc GL_EXTENSIONS: GL_EXT_texture_cube_map GL_EXTENSIONS: GL_EXT_texture_edge_clamp GL_EXTENSIONS: GL_EXT_texture_env_combine GL_EXTENSIONS: GL_EXT_texture_env_dot3 GL_EXTENSIONS: GL_EXT_texture_filter_anisotropic GL_EXTENSIONS: GL_EXT_texture_lod GL_EXTENSIONS: GL_EXT_texture_lod_bias GL_EXTENSIONS: GL_EXT_texture_object GL_EXTENSIONS: GL_EXT_vertex_array GL_EXTENSIONS: GL_IBM_rasterpos_clip GL_EXTENSIONS: GL_IBM_texture_mirrored_repeat GL_EXTENSIONS: GL_KTX_buffer_region GL_EXTENSIONS: GL_NV_blend_square GL_EXTENSIONS: GL_NV_copy_depth_to_color GL_EXTENSIONS: GL_NV_depth_clamp GL_EXTENSIONS: GL_NV_fence GL_EXTENSIONS: GL_NV_float_buffer GL_EXTENSIONS: GL_NV_fog_distance GL_EXTENSIONS: GL_NV_fragment_program GL_EXTENSIONS: GL_NV_half_float GL_EXTENSIONS: GL_NV_light_max_exponent GL_EXTENSIONS: GL_NV_multisample_filter_hint GL_EXTENSIONS: GL_NV_occlusion_query GL_EXTENSIONS: GL_NV_packed_depth_stencil GL_EXTENSIONS: GL_NV_pixel_data_range GL_EXTENSIONS: GL_NV_point_sprite GL_EXTENSIONS: GL_NV_primitive_restart GL_EXTENSIONS: GL_NV_register_combiners GL_EXTENSIONS: GL_NV_register_combiners2 GL_EXTENSIONS: GL_NV_texgen_reflection GL_EXTENSIONS: GL_NV_texture_compression_vtc GL_EXTENSIONS: GL_NV_texture_env_combine4 GL_EXTENSIONS: GL_NV_texture_expand_normal GL_EXTENSIONS: GL_NV_texture_rectangle GL_EXTENSIONS: GL_NV_texture_shader GL_EXTENSIONS: GL_NV_texture_shader2 GL_EXTENSIONS: GL_NV_texture_shader3 GL_EXTENSIONS: GL_NV_vertex_array_range GL_EXTENSIONS: GL_NV_vertex_array_range2 GL_EXTENSIONS: GL_NV_vertex_program GL_EXTENSIONS: GL_NV_vertex_program1_1 GL_EXTENSIONS: GL_NV_vertex_program2 GL_EXTENSIONS: GL_SGIS_generate_mipmap GL_EXTENSIONS: GL_SGIS_texture_lod GL_EXTENSIONS: GL_SGIX_depth_texture GL_EXTENSIONS: GL_SGIX_shadow GL_EXTENSIONS: GL_WIN_swap_hint GL_EXTENSIONS: WGL_EXT_swap_control GL_MAX_TEXTURE_SIZE: 8192 GL_MAX_ACTIVE_TEXTURES_ARB: 4 PIXELFORMAT: color(16-bits) Z(16-bit) stencil(0-bits) MODE: 3, 640 x 480 fullscreen hz:60 GAMMA: hardware w/ 0 overbright bits CPU: Intel Pentium III rendering primitives: single glDrawElements texturemode: GL_LINEAR_MIPMAP_NEAREST picmip: 0 texture bits: 16 multitexture: enabled compiled vertex arrays: enabled texenv add: disabled compressed textures: disabled Initializing Shaders Setting up Shaders ----- finished R_Init ----- ------- profiling DrawBackground methods ------- glDrawPixels w/ BGR: 20038 clocks glDrawPixels w/ RGB: 13375 clocks glTexSubImage2D w/ BGR: 1955313 clocks glTexSubImage2D w/ RGB: 943500 clocks DrawBackground: using glDrawPixels with RGB data ------------------------------- ------ Force Feedback Initialization ----- Loading ff… ff: Creating feedback device: ff: …no ff mouse found Failed to load ff dll ------------------------------------------ --------- Force Feedback Shutdown -------- ------------------------------------------ Winsock Initialized Opening IP socket: localhost:12203 Hostname: Krystian-Komput IP: 192.168.0.102 ------- Sound Initialization (full) ------- Sound opened using Direct Sound ‘Miles Fast 2D Positional Audio’ provider opened. Loading global/sound0.txt ------- S_StopAllSounds (stop music) ------- ------- S_StopAllSounds Complete------- ----- Sound Info ----- driver - Miles Fast 2D Positional Audio speaker setup - 2 speakers reverb - OFF samplebits - 16 speed - 22050 ---------------------- ------- Sound Initialization Complete ------- 1345 ms Setting up Shaders Loading inventory… ----- Client Initialization Complete ----- 26847 ms — Common Initialization Complete — 28382 ms Working directory: C:\Users\Krystian\Desktop\ma\MOHAA ------- S_StopAllSounds (stop music) ------- ------- S_StopAllSounds Complete------- trFMV::play(), playing EAlogo.RoQ ------- S_StopAllSounds (stop music) ------- ------- S_StopAllSounds Complete------- trFMV::play(), playing 2015intro.RoQ ------- S_StopAllSounds (stop music) ------- ------- S_StopAllSounds Complete------- trFMV::play(), playing intro.RoQ ------- S_StopAllSounds (stop music) ------- ------- S_StopAllSounds Complete------- r_mode will be changed upon restarting. r_texturebits will be changed upon restarting. -------- CL_Vid_Restart_f -------- ------- Sound Begin Registration ------- ------- S_StopAllSounds (stop music) ------- ------- S_StopAllSounds Complete------- ------- Sound Begin Registration Complete ------- RE_Shutdown( 1 ) Shutting down OpenGL subsystem …wglMakeCurrent( NULL, NULL ): success …deleting GL context: success …releasing DC: success …hiding window …destroying window …window successfully destroyed …resetting display …shutting down QGL …unloading OpenGL DLL ----- Initializing Renderer ---- ----- R_Init ----- Cmd_AddCommand: r_infostaticmodels already defined Cmd_AddCommand: r_infoworldtris already defined Initializing OpenGL subsystem …initializing QGL …calling LoadLibrary( ‘C:\Windows\system32\opengl32.dll’ ): succeeded …setting mode 9: 1600 1200 FS …using colorsbits of 32 …calling CDS: failed, bad mode …trying next higher resolution: failed, bad mode …restoring display settings …created window@3,22 (1606x1228) Initializing OpenGL driver …getting DC: succeeded …GLW_ChoosePFD( 32, 24, 0 ) …125 PFDs found …hardware acceleration found …PIXELFORMAT 7 selected …creating GL context: succeeded …making context current: succeeded …WARNING: fullscreen unavailable in this mode …setting mode 9: 1600 1200 FS …using colorsbits of 16 …calling CDS: failed, bad mode …trying next higher resolution: failed, bad mode …restoring display settings …window already present, CreateWindowEx skipped Initializing OpenGL driver …WARNING: fullscreen unavailable in this mode …shutting down QGL …unloading OpenGL DLL …assuming ‘3dfxvgl’ is a standalone driver …initializing QGL …WARNING: missing Glide installation, assuming no 3Dfx available …shutting down QGL ----- CL_Shutdown ----- ------- S_StopAllSounds (stop music) ------- ------- S_StopAllSounds Complete------- Called FadeSound with: 0.000000 ------- S_StopAllSounds (stop music) ------- ------- S_StopAllSounds Complete------- ------- Sound Shutdown (full) ------- ------- Sound Shutdown Complete ------- ----------------------- GLW_StartOpenGL() - could not load OpenGL subsystem
Jak to naprawić abym mógł zmienić ustawienia grafiki na najwyższe? Specyfkacja: Windows 7 64bit Home premium Procesor Intel Pentium Dual Core E5200 2.50 GHz 2 rdzenie 3gb ram Karta graficzna Nvidia Geforce Asus 210 1Gb. Wszystkie sterowniki mam najnowsze. Z góry dzięki za pomoc