Problem z dźwiękiem w DOSBox dla Windowsa

Witam!
Jak w temacie:
Mam Windowsa 11 i DOSBox’a 0.74.3 Jednak nie mam audio w żadnej grze. Oto plik konfiguracyjny:

># This is the configuration file for DOSBox 0.74-3. (Please use the latest version of DOSBox)
> # Lines starting with a # are comment lines and are ignored by DOSBox.
> # They are used to (briefly) document the effect of each option.
> [sdl]
> #       fullscreen: Start dosbox directly in fullscreen. (Press ALT-Enter to go back)
> #       fulldouble: Use double buffering in fullscreen. It can reduce screen flickering, but it can also result in a slow DOSBox.
> #   fullresolution: What resolution to use for fullscreen: original, desktop or fixed size (e.g. 1024x768).
> #                     Using your monitor's native resolution (desktop) with aspect=true might give the best results.
> #                     If you end up with small window on a large screen, try an output different from surface.
> #                     On Windows 10 with display scaling (Scale and layout) set to a value above 100%, it is recommended
> #                     to use a lower full/windowresolution, in order to avoid window size problems.
> # windowresolution: Scale the window to this size IF the output device supports hardware scaling.
> #                     (output=surface does not!)
> #           output: What video system to use for output.
> #                   Possible values: surface, overlay, opengl, openglnb, ddraw.
> #         autolock: Mouse will automatically lock, if you click on the screen. (Press CTRL-F10 to unlock)
> #      sensitivity: Mouse sensitivity.
> #      waitonerror: Wait before closing the console if dosbox has an error.
> #         priority: Priority levels for dosbox. Second entry behind the comma is for when dosbox is not focused/minimized.
> #                     pause is only valid for the second entry.
> #                   Possible values: lowest, lower, normal, higher, highest, pause.
> #       mapperfile: File used to load/save the key/event mappings from. Resetmapper only works with the defaul value.
> #     usescancodes: Avoid usage of symkeys, might not work on all operating systems.
> fullscreen=true
> fulldouble=false
> fullresolution=1920x1080
> windowresolution=original
> output=overlay
> autolock=true
> sensitivity=100
> waitonerror=true
> priority=higher,normal
> mapperfile=mapper-0.74-3.map
> usescancodes=true
> [dosbox]
> # language: Select another language file.
> #  machine: The type of machine DOSBox tries to emulate.
> #           Possible values: hercules, cga, tandy, pcjr, ega, vgaonly, svga_s3, svga_et3000, svga_et4000, svga_paradise, vesa_nolfb, vesa_oldvbe.
> # captures: Directory where things like wave, midi, screenshot get captured.
> #  memsize: Amount of memory DOSBox has in megabytes.
> #             This value is best left at its default to avoid problems with some games,
> #             though few games might require a higher value.
> #             There is generally no speed advantage when raising this value.
> 
> language=
> machine=svga_s3
> captures=capture
> memsize=16
> 
> [render]
> # frameskip: How many frames DOSBox skips before drawing one.
> #    aspect: Do aspect correction, if your output method doesn't support scaling this can slow things down!
> #    scaler: Scaler used to enlarge/enhance low resolution modes. If 'forced' is appended,
> #              then the scaler will be used even if the result might not be desired.
> #              To fit a scaler in the resolution used at full screen may require a border or side bars,
> #              to fill the screen entirely, depending on your hardware, a different scaler/fullresolution might work.
> #            Possible values: none, normal2x, normal3x, advmame2x, advmame3x, advinterp2x, advinterp3x, hq2x, hq3x, 2xsai, super2xsai, supereagle, tv2x, tv3x, rgb2x, rgb3x, scan2x, scan3x.
> 
> frameskip=0
> aspect=false
> scaler=normal2x
> 
> [cpu]
> #      core: CPU Core used in emulation. auto will switch to dynamic if available and
> #            appropriate.
> #            Possible values: auto, dynamic, normal, simple.
> #   cputype: CPU Type used in emulation. auto is the fastest choice.
> #            Possible values: auto, 386, 386_slow, 486_slow, pentium_slow, 386_prefetch.
> #    cycles: Amount of instructions DOSBox tries to emulate each millisecond.
> #            Setting this value too high results in sound dropouts and lags.
> #            Cycles can be set in 3 ways:
> #              'auto'          tries to guess what a game needs.
> #                              It usually works, but can fail for certain games.
> #              'fixed #number' will set a fixed amount of cycles. This is what you usually
> #                              need if 'auto' fails. (Example: fixed 4000).
> #              'max'           will allocate as much cycles as your computer is able to
> #                              handle.
> #            Possible values: auto, fixed, max.
> #   cycleup: Amount of cycles to decrease/increase with keycombos.(CTRL-F11/CTRL-F12)
> # cycledown: Setting it lower than 100 will be a percentage.
> 
> core=auto
> cputype=auto
> cycles=auto
> cycleup=10
> cycledown=20
> 
> [mixer]
> #   nosound: Enable silent mode, sound is still emulated though.
> #      rate: Mixer sample rate, setting any device's rate higher than this will probably lower their sound quality.
> #            Possible values: 44100, 48000, 32000, 22050, 16000, 11025, 8000, 49716.
> # blocksize: Mixer block size, larger blocks might help sound stuttering but sound will also be more lagged.
> #            Possible values: 1024, 2048, 4096, 8192, 512, 256.
> # prebuffer: How many milliseconds of data to keep on top of the blocksize.
> 
> nosound=false
> rate=44100
> blocksize=1024
> prebuffer=25
> 
> [midi]
> #     mpu401: Type of MPU-401 to emulate.
> #             Possible values: intelligent, uart, none.
> # mididevice: Device that will receive the MIDI data from MPU-401.
> #             Possible values: default, win32, alsa, oss, coreaudio, coremidi, none.
> # midiconfig: Special configuration options for the device driver. This is usually the id of the device you want to use
> #               (find the id with mixer/listmidi).
> #               Or in the case of coreaudio, you can specify a soundfont here.
> #               See the README/Manual for more details.
> 
> mpu401=intelligent
> mididevice=default
> midiconfig=
> 
> [sblaster]
> #  sbtype: Type of Soundblaster to emulate. gb is Gameblaster.
> #          Possible values: sb1, sb2, sbpro1, sbpro2, sb16, gb, none.
> #  sbbase: The IO address of the soundblaster.
> #          Possible values: 220, 240, 260, 280, 2a0, 2c0, 2e0, 300.
> #     irq: The IRQ number of the soundblaster.
> #          Possible values: 7, 5, 3, 9, 10, 11, 12.
> #     dma: The DMA number of the soundblaster.
> #          Possible values: 1, 5, 0, 3, 6, 7.
> #    hdma: The High DMA number of the soundblaster.
> #          Possible values: 1, 5, 0, 3, 6, 7.
> # sbmixer: Allow the soundblaster mixer to modify the DOSBox mixer.
> # oplmode: Type of OPL emulation. On 'auto' the mode is determined by sblaster type. All OPL modes are Adlib-compatible, except for 'cms'.
> #          Possible values: auto, cms, opl2, dualopl2, opl3, none.
> #  oplemu: Provider for the OPL emulation. compat might provide better quality (see oplrate as well).
> #          Possible values: default, compat, fast.
> # oplrate: Sample rate of OPL music emulation. Use 49716 for highest quality (set the mixer rate accordingly).
> #          Possible values: 44100, 49716, 48000, 32000, 22050, 16000, 11025, 8000.
> 
> sbtype=sb16
> sbbase=220
> irq=7
> dma=1
> hdma=5
> sbmixer=true
> oplmode=auto
> oplemu=default
> oplrate=44100
> 
> [gus]
> #      gus: Enable the Gravis Ultrasound emulation.
> #  gusrate: Sample rate of Ultrasound emulation.
> #           Possible values: 44100, 48000, 32000, 22050, 16000, 11025, 8000, 49716.
> #  gusbase: The IO base address of the Gravis Ultrasound.
> #           Possible values: 240, 220, 260, 280, 2a0, 2c0, 2e0, 300.
> #   gusirq: The IRQ number of the Gravis Ultrasound.
> #           Possible values: 5, 3, 7, 9, 10, 11, 12.
> #   gusdma: The DMA channel of the Gravis Ultrasound.
> #           Possible values: 3, 0, 1, 5, 6, 7.
> # ultradir: Path to Ultrasound directory. In this directory
> #           there should be a MIDI directory that contains
> #           the patch files for GUS playback. Patch sets used
> #           with Timidity should work fine.
> 
> gus=false
> gusrate=44100
> gusbase=240
> gusirq=5
> gusdma=3
> ultradir=C:\ULTRASND
> 
> [speaker]
> # pcspeaker: Enable PC-Speaker emulation.
> #    pcrate: Sample rate of the PC-Speaker sound generation.
> #            Possible values: 44100, 48000, 32000, 22050, 16000, 11025, 8000, 49716.
> #     tandy: Enable Tandy Sound System emulation. For 'auto', emulation is present only if machine is set to 'tandy'.
> #            Possible values: auto, on, off.
> # tandyrate: Sample rate of the Tandy 3-Voice generation.
> #            Possible values: 44100, 48000, 32000, 22050, 16000, 11025, 8000, 49716.
> #    disney: Enable Disney Sound Source emulation. (Covox Voice Master and Speech Thing compatible).
> 
> pcspeaker=true
> pcrate=44100
> tandy=auto
> tandyrate=44100
> disney=true
> 
> [joystick]
> # joysticktype: Type of joystick to emulate: auto (default), none,
> #               2axis (supports two joysticks),
> #               4axis (supports one joystick, first joystick used),
> #               4axis_2 (supports one joystick, second joystick used),
> #               fcs (Thrustmaster), ch (CH Flightstick).
> #               none disables joystick emulation.
> #               auto chooses emulation depending on real joystick(s).
> #               (Remember to reset dosbox's mapperfile if you saved it earlier)
> #               Possible values: auto, 2axis, 4axis, 4axis_2, fcs, ch, none.
> #        timed: enable timed intervals for axis. Experiment with this option, if your joystick drifts (away).
> #     autofire: continuously fires as long as you keep the button pressed.
> #       swap34: swap the 3rd and the 4th axis. Can be useful for certain joysticks.
> #   buttonwrap: enable button wrapping at the number of emulated buttons.
> 
> joysticktype=auto
> timed=true
> autofire=false
> swap34=false
> buttonwrap=false
> 
> [serial]
> # serial1: set type of device connected to com port.
> #          Can be disabled, dummy, modem, nullmodem, directserial.
> #          Additional parameters must be in the same line in the form of
> #          parameter:value. Parameter for all types is irq (optional).
> #          for directserial: realport (required), rxdelay (optional).
> #                           (realport:COM1 realport:ttyS0).
> #          for modem: listenport (optional).
> #          for nullmodem: server, rxdelay, txdelay, telnet, usedtr,
> #                         transparent, port, inhsocket (all optional).
> #          Example: serial1=modem listenport:5000
> #          Possible values: dummy, disabled, modem, nullmodem, directserial.
> # serial2: see serial1
> #          Possible values: dummy, disabled, modem, nullmodem, directserial.
> # serial3: see serial1
> #          Possible values: dummy, disabled, modem, nullmodem, directserial.
> # serial4: see serial1
> #          Possible values: dummy, disabled, modem, nullmodem, directserial.
> 
> serial1=dummy
> serial2=dummy
> serial3=disabled
> serial4=disabled
> 
> [dos]
> #            xms: Enable XMS support.
> #            ems: Enable EMS support.
> #            umb: Enable UMB support.
> # keyboardlayout: Language code of the keyboard layout (or none).
> 
> xms=true
> ems=true
> umb=true
> keyboardlayout=auto
> 
> [ipx]
> # ipx: Enable ipx over UDP/IP emulation.
> 
> ipx=false
> 
> [autoexec]
> # Lines in this section will be run at startup.
> # You can put your MOUNT lines here.
> mount c d:/dos
> c:

Ktoś coś? Z góry dzięki :slight_smile:

W pliku konfiguracyjnym:

sbtype=sb16
sbbase=220
irq=7
dma=1
hdma=5
sbmixer=true
oplmode=auto
oplemu=default
oplrate=44100

masz soudblastera 16 z adresacją port=220 irq=7 dma=1 (High DMA=5), czyli „standardowo”.
Rozumiem, że tak samo ustawiłeś w grach?

W grze Supaplex nie widziałem takich opcji.
W grze NFS jest SB16 16 bit stereo
W grze Super Frog podobnie
W grze Mario and Luigi nie ma takiej opcji i audio

U mnie jest:

sbtype=sb16
sbbase=220
irq=7
dma=1
hdma=5
sbmixer=true
oplmode=auto
adlib force timer overflow on detect=true
oplemu=default
oplrate=22050
hardwarebase=220
force dsp auto-init=false
force goldplay=false
goldplay=false
goldplay stereo=true
dsp require interrupt acknowledge=auto
dsp write busy delay=-1
blaster environment variable=true
sample rate limits=true
instant direct dac=false
stereo control with sbpro only=true
dsp busy cycle rate=-1
dsp busy cycle duty=-1
io port aliasing=true

Z tym, że używam DosBox w wersji Releases · ykhwong/dosbox-svn-daum · GitHub - nigdy nie miałem problemów z dźwiękiem.

Ewentualnie pozmieniaj w linii
sbtype=sb16
kartę dźwiękową na inną, np. na
sbtype=sbpro1

Kiedyś dość popularna była karta „Adlib”, jeszcze przed erą soudblasterów, owszem - gorsza, ale też dawała „spoko” dźwięk, więc nie zaszkodzi i jej wypróbować, tym bardziej, że ta karta prawie że musi być emulowana, jeśli tylko jest w grze.
Wypróbuj:
oplmode=cms