Witam!
Jak w temacie:
Mam Windowsa 11 i DOSBox’a 0.74.3 Jednak nie mam audio w żadnej grze. Oto plik konfiguracyjny:
># This is the configuration file for DOSBox 0.74-3. (Please use the latest version of DOSBox)
> # Lines starting with a # are comment lines and are ignored by DOSBox.
> # They are used to (briefly) document the effect of each option.
> [sdl]
> # fullscreen: Start dosbox directly in fullscreen. (Press ALT-Enter to go back)
> # fulldouble: Use double buffering in fullscreen. It can reduce screen flickering, but it can also result in a slow DOSBox.
> # fullresolution: What resolution to use for fullscreen: original, desktop or fixed size (e.g. 1024x768).
> # Using your monitor's native resolution (desktop) with aspect=true might give the best results.
> # If you end up with small window on a large screen, try an output different from surface.
> # On Windows 10 with display scaling (Scale and layout) set to a value above 100%, it is recommended
> # to use a lower full/windowresolution, in order to avoid window size problems.
> # windowresolution: Scale the window to this size IF the output device supports hardware scaling.
> # (output=surface does not!)
> # output: What video system to use for output.
> # Possible values: surface, overlay, opengl, openglnb, ddraw.
> # autolock: Mouse will automatically lock, if you click on the screen. (Press CTRL-F10 to unlock)
> # sensitivity: Mouse sensitivity.
> # waitonerror: Wait before closing the console if dosbox has an error.
> # priority: Priority levels for dosbox. Second entry behind the comma is for when dosbox is not focused/minimized.
> # pause is only valid for the second entry.
> # Possible values: lowest, lower, normal, higher, highest, pause.
> # mapperfile: File used to load/save the key/event mappings from. Resetmapper only works with the defaul value.
> # usescancodes: Avoid usage of symkeys, might not work on all operating systems.
> fullscreen=true
> fulldouble=false
> fullresolution=1920x1080
> windowresolution=original
> output=overlay
> autolock=true
> sensitivity=100
> waitonerror=true
> priority=higher,normal
> mapperfile=mapper-0.74-3.map
> usescancodes=true
> [dosbox]
> # language: Select another language file.
> # machine: The type of machine DOSBox tries to emulate.
> # Possible values: hercules, cga, tandy, pcjr, ega, vgaonly, svga_s3, svga_et3000, svga_et4000, svga_paradise, vesa_nolfb, vesa_oldvbe.
> # captures: Directory where things like wave, midi, screenshot get captured.
> # memsize: Amount of memory DOSBox has in megabytes.
> # This value is best left at its default to avoid problems with some games,
> # though few games might require a higher value.
> # There is generally no speed advantage when raising this value.
>
> language=
> machine=svga_s3
> captures=capture
> memsize=16
>
> [render]
> # frameskip: How many frames DOSBox skips before drawing one.
> # aspect: Do aspect correction, if your output method doesn't support scaling this can slow things down!
> # scaler: Scaler used to enlarge/enhance low resolution modes. If 'forced' is appended,
> # then the scaler will be used even if the result might not be desired.
> # To fit a scaler in the resolution used at full screen may require a border or side bars,
> # to fill the screen entirely, depending on your hardware, a different scaler/fullresolution might work.
> # Possible values: none, normal2x, normal3x, advmame2x, advmame3x, advinterp2x, advinterp3x, hq2x, hq3x, 2xsai, super2xsai, supereagle, tv2x, tv3x, rgb2x, rgb3x, scan2x, scan3x.
>
> frameskip=0
> aspect=false
> scaler=normal2x
>
> [cpu]
> # core: CPU Core used in emulation. auto will switch to dynamic if available and
> # appropriate.
> # Possible values: auto, dynamic, normal, simple.
> # cputype: CPU Type used in emulation. auto is the fastest choice.
> # Possible values: auto, 386, 386_slow, 486_slow, pentium_slow, 386_prefetch.
> # cycles: Amount of instructions DOSBox tries to emulate each millisecond.
> # Setting this value too high results in sound dropouts and lags.
> # Cycles can be set in 3 ways:
> # 'auto' tries to guess what a game needs.
> # It usually works, but can fail for certain games.
> # 'fixed #number' will set a fixed amount of cycles. This is what you usually
> # need if 'auto' fails. (Example: fixed 4000).
> # 'max' will allocate as much cycles as your computer is able to
> # handle.
> # Possible values: auto, fixed, max.
> # cycleup: Amount of cycles to decrease/increase with keycombos.(CTRL-F11/CTRL-F12)
> # cycledown: Setting it lower than 100 will be a percentage.
>
> core=auto
> cputype=auto
> cycles=auto
> cycleup=10
> cycledown=20
>
> [mixer]
> # nosound: Enable silent mode, sound is still emulated though.
> # rate: Mixer sample rate, setting any device's rate higher than this will probably lower their sound quality.
> # Possible values: 44100, 48000, 32000, 22050, 16000, 11025, 8000, 49716.
> # blocksize: Mixer block size, larger blocks might help sound stuttering but sound will also be more lagged.
> # Possible values: 1024, 2048, 4096, 8192, 512, 256.
> # prebuffer: How many milliseconds of data to keep on top of the blocksize.
>
> nosound=false
> rate=44100
> blocksize=1024
> prebuffer=25
>
> [midi]
> # mpu401: Type of MPU-401 to emulate.
> # Possible values: intelligent, uart, none.
> # mididevice: Device that will receive the MIDI data from MPU-401.
> # Possible values: default, win32, alsa, oss, coreaudio, coremidi, none.
> # midiconfig: Special configuration options for the device driver. This is usually the id of the device you want to use
> # (find the id with mixer/listmidi).
> # Or in the case of coreaudio, you can specify a soundfont here.
> # See the README/Manual for more details.
>
> mpu401=intelligent
> mididevice=default
> midiconfig=
>
> [sblaster]
> # sbtype: Type of Soundblaster to emulate. gb is Gameblaster.
> # Possible values: sb1, sb2, sbpro1, sbpro2, sb16, gb, none.
> # sbbase: The IO address of the soundblaster.
> # Possible values: 220, 240, 260, 280, 2a0, 2c0, 2e0, 300.
> # irq: The IRQ number of the soundblaster.
> # Possible values: 7, 5, 3, 9, 10, 11, 12.
> # dma: The DMA number of the soundblaster.
> # Possible values: 1, 5, 0, 3, 6, 7.
> # hdma: The High DMA number of the soundblaster.
> # Possible values: 1, 5, 0, 3, 6, 7.
> # sbmixer: Allow the soundblaster mixer to modify the DOSBox mixer.
> # oplmode: Type of OPL emulation. On 'auto' the mode is determined by sblaster type. All OPL modes are Adlib-compatible, except for 'cms'.
> # Possible values: auto, cms, opl2, dualopl2, opl3, none.
> # oplemu: Provider for the OPL emulation. compat might provide better quality (see oplrate as well).
> # Possible values: default, compat, fast.
> # oplrate: Sample rate of OPL music emulation. Use 49716 for highest quality (set the mixer rate accordingly).
> # Possible values: 44100, 49716, 48000, 32000, 22050, 16000, 11025, 8000.
>
> sbtype=sb16
> sbbase=220
> irq=7
> dma=1
> hdma=5
> sbmixer=true
> oplmode=auto
> oplemu=default
> oplrate=44100
>
> [gus]
> # gus: Enable the Gravis Ultrasound emulation.
> # gusrate: Sample rate of Ultrasound emulation.
> # Possible values: 44100, 48000, 32000, 22050, 16000, 11025, 8000, 49716.
> # gusbase: The IO base address of the Gravis Ultrasound.
> # Possible values: 240, 220, 260, 280, 2a0, 2c0, 2e0, 300.
> # gusirq: The IRQ number of the Gravis Ultrasound.
> # Possible values: 5, 3, 7, 9, 10, 11, 12.
> # gusdma: The DMA channel of the Gravis Ultrasound.
> # Possible values: 3, 0, 1, 5, 6, 7.
> # ultradir: Path to Ultrasound directory. In this directory
> # there should be a MIDI directory that contains
> # the patch files for GUS playback. Patch sets used
> # with Timidity should work fine.
>
> gus=false
> gusrate=44100
> gusbase=240
> gusirq=5
> gusdma=3
> ultradir=C:\ULTRASND
>
> [speaker]
> # pcspeaker: Enable PC-Speaker emulation.
> # pcrate: Sample rate of the PC-Speaker sound generation.
> # Possible values: 44100, 48000, 32000, 22050, 16000, 11025, 8000, 49716.
> # tandy: Enable Tandy Sound System emulation. For 'auto', emulation is present only if machine is set to 'tandy'.
> # Possible values: auto, on, off.
> # tandyrate: Sample rate of the Tandy 3-Voice generation.
> # Possible values: 44100, 48000, 32000, 22050, 16000, 11025, 8000, 49716.
> # disney: Enable Disney Sound Source emulation. (Covox Voice Master and Speech Thing compatible).
>
> pcspeaker=true
> pcrate=44100
> tandy=auto
> tandyrate=44100
> disney=true
>
> [joystick]
> # joysticktype: Type of joystick to emulate: auto (default), none,
> # 2axis (supports two joysticks),
> # 4axis (supports one joystick, first joystick used),
> # 4axis_2 (supports one joystick, second joystick used),
> # fcs (Thrustmaster), ch (CH Flightstick).
> # none disables joystick emulation.
> # auto chooses emulation depending on real joystick(s).
> # (Remember to reset dosbox's mapperfile if you saved it earlier)
> # Possible values: auto, 2axis, 4axis, 4axis_2, fcs, ch, none.
> # timed: enable timed intervals for axis. Experiment with this option, if your joystick drifts (away).
> # autofire: continuously fires as long as you keep the button pressed.
> # swap34: swap the 3rd and the 4th axis. Can be useful for certain joysticks.
> # buttonwrap: enable button wrapping at the number of emulated buttons.
>
> joysticktype=auto
> timed=true
> autofire=false
> swap34=false
> buttonwrap=false
>
> [serial]
> # serial1: set type of device connected to com port.
> # Can be disabled, dummy, modem, nullmodem, directserial.
> # Additional parameters must be in the same line in the form of
> # parameter:value. Parameter for all types is irq (optional).
> # for directserial: realport (required), rxdelay (optional).
> # (realport:COM1 realport:ttyS0).
> # for modem: listenport (optional).
> # for nullmodem: server, rxdelay, txdelay, telnet, usedtr,
> # transparent, port, inhsocket (all optional).
> # Example: serial1=modem listenport:5000
> # Possible values: dummy, disabled, modem, nullmodem, directserial.
> # serial2: see serial1
> # Possible values: dummy, disabled, modem, nullmodem, directserial.
> # serial3: see serial1
> # Possible values: dummy, disabled, modem, nullmodem, directserial.
> # serial4: see serial1
> # Possible values: dummy, disabled, modem, nullmodem, directserial.
>
> serial1=dummy
> serial2=dummy
> serial3=disabled
> serial4=disabled
>
> [dos]
> # xms: Enable XMS support.
> # ems: Enable EMS support.
> # umb: Enable UMB support.
> # keyboardlayout: Language code of the keyboard layout (or none).
>
> xms=true
> ems=true
> umb=true
> keyboardlayout=auto
>
> [ipx]
> # ipx: Enable ipx over UDP/IP emulation.
>
> ipx=false
>
> [autoexec]
> # Lines in this section will be run at startup.
> # You can put your MOUNT lines here.
> mount c d:/dos
> c:
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