Witam
Program, którego próbuję użyć, to umodel.exe. Działa on z wiersza poleceń. jednak komenda:
C:\Umodel\umodel.exe\C:\GlobalTlk.upk
nie działa - pojawia się komunikat: Nazwa pliku, nazwa katalogu lub składnia etykiety woluminu jest niepoprawna.
Sama komenda: “C:\Umodel\umodel.exe” działa - pojawiają się komendy, które można użyć, niestety dla mnie to zbyt mało, dlatego proszę o pomoc w sformułowaniu poprawnej komendy.
P.S. Program w swoim readme.txt podaje, że Mass Effect jest obsługiwane.
Poniżej lista komend, które wyświetla program:
UE viewer / exporter
Usage: umodel [command] [options] <package> [<object> [<class>]]
<package> name of package to load, without file extension
<object> name of object to load
<class> class of object to load (useful, when trying to load
object with ambiguous name)
Commands:
-view (default) visualize object; when no <object> specified
will load whole package
-list list contents of package
-export export specified object or whole package
-taglist list of tags to override game autodetection
-version display umodel version information
Developer commands:
-log=file write log to the specified file
-dump dump object information to console
-pkginfo load package and display its information
Options:
-path=PATH path to game installation directory; if not specified,
program will search for packages in current directory
-game=tag override game autodetection (see -taglist for variants)
-pkg=package load extra package (in addition to <package>)
-obj=object specify object(s) to load
Compatibility options:
-nomesh disable loading of SkeletalMesh classes in a case of
unsupported data format
-noanim disable loading of MeshAnimation classes
-nostat disable loading of StaticMesh class
-notex disable loading of Material classes
-nolightmap disable loading of Lightmap textures
-sounds allow export of sounds
-3rdparty allow 3rd party asset export (ScaleForm, FaceFX)
-lzo|lzx|zlib force compression method for fully-compressed packages
Viewer options:
-meshes view meshes only
-materials view materials only (excluding textures)
-anim=<set> specify AnimSet to automatically attach to mesh
Export options:
-out=PATH export everything into PATH instead of the current directory
-all export all linked objects too
-uncook use original package name as a base export directory
-groups use group names instead of class names for directories
-uc create unreal script when possible
-md5 use md5mesh/md5anim format for skeletal mesh
-lods export all available mesh LOD levels
-dds export textures in DDS format whenever possible
-notgacomp disable TGA compression
-nooverwrite prevent existing files from being overwritten (better
performance)
Supported resources for export:
SkeletalMesh exported as ActorX psk file or MD5Mesh
MeshAnimation exported as ActorX psa file or MD5Anim
VertMesh exported as Unreal 3d file
StaticMesh exported as psk file with no skeleton (pskx)
Texture exported in tga or dds format
Sounds file extension depends on object contents
ScaleForm gfx
FaceFX fxa
Sound exported “as is”