Problem z włączeniem ET


(system) #1

Nie mogę uruchomić ET o to co pokazał menedżer startu Et że tak powiem: ET 2.60 win-x86 Mar 10 2005

----- FS_Startup -----

Current search path:

E:\PROGRA~1\WOLFEN~1\etmain\pak2.pk3 (22 files)

E:\PROGRA~1\WOLFEN~1\etmain\pak1.pk3 (10 files)

E:\PROGRA~1\WOLFEN~1\etmain\pak0.pk3 (3725 files)

E:\PROGRA~1\WOLFEN~1\etmain\mp_bin.pk3 (6 files)

E:\PROGRA~1\WOLFEN~1\etmain\eagles_2ways_b3.pk3 (264 files)

E:\PROGRA~1\WOLFEN~1\etmain\1944_cherbourg2.pk3 (118 files)

E:\PROGRA~1\WOLFEN~1/etmain


4145 files in pk3 files

execing default.cfg

couldn't exec language.cfg

execing profiles/Windows/etconfig.cfg

couldn't exec autoexec.cfg

Hunk_Clear: reset the hunk ok

...detecting CPU, found Intel Pentium III

Bypassing CD checks

----- Client Initialization -----

----- Initializing Renderer ----


----- Client Initialization Complete -----

----- R_Init -----

Initializing OpenGL subsystem

...initializing QGL

...calling LoadLibrary( 'E:\Windows\system32\opengl32.dll' ): succeeded

...setting mode 6: 1024 768 FS

...using desktop display depth of 32

...calling CDS: ok

...registered window class

...created window@0,0 (1024x768)

Initializing OpenGL driver

...getting DC: succeeded

...GLW_ChoosePFD( 32, 24, 0 )

...101 PFDs found

...hardware acceleration found

...PIXELFORMAT 7 selected

...creating GL context: succeeded

...making context current: succeeded

Initializing OpenGL extensions

...using GL_EXT_texture_compression_s3tc

...using GL_EXT_texture_env_add

...using WGL_EXT_swap_control

...using GL_ARB_multitexture

...using GL_EXT_compiled_vertex_array

...WGL_3DFX_gamma_control not found

...ignoring GL_NV_fog_distance

...ignoring GL_EXT_texture_filter_anisotropic

GL_VENDOR: NVIDIA Corporation

GL_RENDERER: GeForce 7600 GT/PCI/SSE2

GL_VERSION: 2.1.1

GL_EXTENSIONS: GL_ARB_color_buffer_float GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_half_float_pixel GL_ARB_imaging GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shadow GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_transpose_matrix GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_gpu_program_parameters GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_sRGB GL_EXT_timer_query GL_EXT_vertex_array GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_copy_depth_to_color GL_NV_depth_clamp GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_texgen_reflection GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control

GL_MAX_TEXTURE_SIZE: 4096

GL_MAX_ACTIVE_TEXTURES_ARB: 4

PIXELFORMAT: color(32-bits) Z(24-bit) stencil(0-bits)

MODE: 6, 1024 x 768 fullscreen hz:60

GAMMA: hardware w/ 0 overbright bits

CPU: Intel Pentium III

rendering primitives: single glDrawElements

texturemode: GL_LINEAR_MIPMAP_NEAREST

picmip: 1

texture bits: 32

multitexture: enabled

compiled vertex arrays: enabled

texenv add: enabled

compressed textures: enabled

anisotropy: 1.0

NV distance fog: disabled

Initializing Shaders

----- finished R_Init -----

------- sound initialization -------

Initializing DirectSound


----- Sound Info -----

sound system is muted

1 stereo

32768 samples

16 samplebits

1 submission_chunk

22050 speed

0x0F890050 dma buffer

No background file.


Sound memory manager started

----- CL_Shutdown -----

RE_Shutdown( 1 )

Shutting down OpenGL subsystem

...wglMakeCurrent( NULL, NULL ): success

...deleting GL context: success

...releasing DC: success

...destroying window

...resetting display

...shutting down QGL

...unloading OpenGL DLL


User Interface is version 7, expected 4

A góry na czerwono wyświetla się właśnie pogrubiony tekst. Co zrobić?

Złączono Posta : 30.08.2007 (Czw) 22:56

Zastanawia mnie fakt że pisze coś o pentium III a ja mam Core2duo E6400

:smiley: