Ustawienia w grze Wolverine

Słuchajcie gra trochę mi się tnie w akcjach co wkurza co mogę wyłączyć z tego w pliku Wengine, ale żeby zostało trochę tej fajnej grafy.

[systemSettings]

StaticDecals=False

DynamicDecals=False

DynamicLights=False

DynamicShadows=False

LightEnvironmentShadows=True

CompositeDynamicLights=False

DirectionalLightmaps=True

MotionBlur=True

DepthOfField=True

AmbientOcclusion=True

Bloom=True

UseHighQualityBloom=True

Distortion=False

DropParticleDistortion=False

SpeedTreeLeaves=True

SpeedTreeFronds=True

OnlyStreamInTextures=False

LensFlares=True

FogVolumes=True

FloatingPointRenderTargets=True

OneFrameThreadLag=True

UseVsync=False

UpscaleScreenPercentage=True

Fullscreen=True

AllowD3D10=False

SkeletalMeshLODBias=0

ParticleLODBias=0

DetailMode=2

ShadowFilterQualityBias=0

MaxAnisotropy=4

MaxMultisamples=1

MinShadowResolution=32

MaxShadowResolution=512

ShadowFadeResolution=128

ShadowFadeExponent=2.200000

ResX=1024

ResY=768

ScreenPercentage=100.000000

SceneCaptureStreamingMultiplier=1.000000

FoliageDrawRadiusMultiplier=1.000000

ShadowTexelsPerPixel=1.273240

bEnableVSMShadows=False

bEnableBranchingPCFShadows=False

bAllowBetterModulatedShadows=True

bEnableForegroundShadowsOnWorld=True

bEnableForegroundSelfShadowing=True

ShadowFilterRadius=2.000000

ShadowDepthBias=0.012000

ShadowVolumeLightRadiusThreshold=1000.000000

ShadowVolumePrimitiveScreenSpacePercentageThreshold=0.250000

bAllowFracturedDamage=True

NumFracturedPartsScale=1.000000

FractureDirectSpawnChanceScale=1.000000

FractureRadialSpawnChanceScale=1.000000

FractureCullDistanceScale=1.000000

UserSelectedResolution=True

moj komp

gf 7600gt

2gb ddr 2

athlon 64 3200+