jak wlanczam CODA4 pokazuje mi sie blad:
----- Initializing Renderer ----
----- Client Initialization Complete -----
Attempting 44 kHz 16 bit [Windows default] sound
----- R_Init -----
Getting Direct3D 9 interface…
Pixel shader version is 3.0
Vertex shader version is 3.0
Shader model 2.0 code path is available.
Shader model 3.0 code path is available.
Using Shader model 3.0 code path because it is the best available path on this hardware.
Attempting 640 x 480 fullscreen with 32 bpp at 60 hz
Game window successfully created.
Using 2x anti-aliasing
Creating Direct3D device…
Com_TouchMemory: 0 msec. Using sum: 0
Loading fastfile code_post_gfx
Loading fastfile ui
Loading fastfile common
Initializing render targets…
Requested frame buffer to be 24-bit color with 8-bit alpha
DirectX returned a frame buffer that is 24-bit color with 8-bit alpha
Initializing static model cache…
Initializing dynamic buffers…
Initializing particle cloud buffer…
Creating Direct3D queries…
Setting initial state…
DirectX reports 128 MB of video memory and 446 MB of available texture memory.
Using video memory size to cap used texture memory at 112 MB.
Texture detail is set automatically.
Using picmip 1 on most textures, 1 on normal maps, and 3 on specular maps
Waited 38 msec for asset ‘$white’ of type ‘image’.
Waited 409 msec for asset ‘$default’ of type ‘material’.
Waited 2 msec for asset ‘$additive’ of type ‘material’.
Waited 2 msec for asset ‘shadowcookieoverlay’ of type ‘material’.
Waited 10 msec for asset ‘shadowcaster’ of type ‘material’.
Waited 2 msec for asset ‘stencilshadow’ of type ‘material’.
Waited 4 msec for asset ‘cinematic’ of type ‘material’.
------- sound system initialization -------
Loaded zone ‘code_post_gfx’
Waited 35 msec for asset ‘soundaliases/channels.def’ of type ‘rawfile’.
------- sound system successfully initialized -------
end $init 1705 ms
— Common Initialization Complete —
Fastfile for zone ‘ui’ is corrupt or unreadable.
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